雷蒂 派系
Timber Resource | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Timber Resource Level 1 Abundant Forest Give a man an axe, and winter loses its sting. |
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4 | 2025 |
手工业生产120财富 (this_building) 10木材 (this_building) +0.1% 2nd Class Citizen (this_building) |
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2 |
Timber Resource Level 2 Timber Camp "Keep the pace up lads, that palisade won’t build itself." |
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6 | 4275 |
手工业生产150财富 (this_building) 20木材 (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) |
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3 |
Timber Resource Level 2 Timber Trail "Looking to build a fleet? You'll be wanting good oak and alder." |
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6 | 4275 |
本地商业生产225财富 (this_building) 10木材 (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) |
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4 |
Timber Resource Level 3 Timber Storehouse "Keep the pace up lads, that palisade won’t build itself." |
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10 | 8775 |
手工业生产200财富 (this_building) 手工业产值+5% (regions_in_this_province) 每回合公共秩序-6(肮脏) (this_province) 30木材 (this_building) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) |
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5 |
Timber Resource Level 3 Timber Market "Looking to build a fleet? You'll be wanting good oak and alder." |
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10 | 8775 |
所有商业产值+6% (regions_in_this_province) 本地商业生产500财富 (this_building) 每回合公共秩序-6(肮脏) (this_province) 10木材 (this_building) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) |
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6 |
Timber Resource Level 4 Timber Complex "Keep the pace up lads, that palisade won’t build itself." |
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16 | 16808 |
腐败+0.5% (this_faction) 手工业生产250财富 (this_building) 手工业产值+8% (regions_in_this_province) 每回合公共秩序-8(肮脏) (this_province) 40木材 (this_building) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) |
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7 |
Timber Resource Level 4 Timber Trade Hub "Looking to build a fleet? You'll be wanting good oak and alder." |
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16 | 16808 |
腐败+0.5% (this_faction) 所有商业产值+8% (regions_in_this_province) 本地商业生产800财富 (this_building) 每回合公共秩序-8(肮脏) (this_province) 10木材 (this_building) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) |
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