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小城镇(皮革) 建筑




小城镇(皮革)

东方村落(皮革)
东方村镇(皮革)
东方市集(皮革)
东方乡邑(皮革)
小城镇(皮革)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 东方村落(皮革) 小城镇(皮革) Level 1
东方村落(皮革)
一个为了共同的目标和理想建立起来的小社区
4 1500 手工业生产135财富 (this_building)
+2% wealth from manufacturing (industry) (所有区域)
本地商业生产30财富 (this_building)
每回合人口增长+1 (this_province)
新募间谍经验+1 (this_province)
军队招募容量+1 (this_province)
10皮革 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 东方村镇(皮革) 小城镇(皮革) Level 2
东方村镇(皮革)
唯艰苦卓绝之奋斗可使村庄繁荣昌盛
6 2100 粮食-2 (this_region)
手工业生产170财富 (this_building)
+4% wealth from manufacturing (industry) (所有区域)
本地商业生产57财富 (this_building)
每回合人口增长+1 (this_province)
新募间谍经验+1 (this_province)
军队招募容量+1 (this_province)
25皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 东方市集(皮革) 小城镇(皮革) Level 3
东方市集(皮革)
一个靠贸易繁荣起来的社区会吸引人们前来定居
10 2850 粮食-4 (this_region)
手工业生产203财富 (this_building)
+6% wealth from manufacturing (industry) (所有区域)
本地商业生产85财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
新募间谍经验+2 (this_province)
军队招募容量+1 (this_province)
60皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 东方乡邑(皮革) 小城镇(皮革) Level 4
东方乡邑(皮革)
商业中心,熙熙攘攘,遍地黄金
16 4680 粮食-6 (this_region)
手工业生产237财富 (this_building)
+8% wealth from manufacturing (industry) (所有区域)
本地商业生产113财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-8(肮脏) (this_province)
新募间谍经验+3 (this_province)
军队招募容量+1 (this_province)
120皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
税务征集法令:
税率+3% (this_province)
振兴商业法令:
所有商业建筑产值+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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