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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
城镇中心 Level 1 集会场 集会场是希腊城市的心脏,人们在此进行政治、宗教、贸易等活动 |
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4 | 1200 |
文化生产75财富 (this_building) 每回合公共秩序+1 (this_province) +0.1% All Population Classes (this_building) |
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2 |
城镇中心 Level 2 图书馆 知识和哲学使灵魂充实 |
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6 | 1800 |
文化生产75财富 (this_building) 研究速率+6% (this_faction) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) +0.2% 1st Class Citizen (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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3 |
城镇中心 Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
农业与畜业产值+5% (regions_in_this_province) 本地商业生产150财富 (this_building) 骑兵部队招募成本-3% (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 可用下级战马(骑兵速度+5%) (this_province) +0.3% 1st Class Citizen (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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4 |
城镇中心 Level 2 旅人会所 酒馆或者客栈都能为疲惫的旅者提供歇脚之所 |
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6 | 2100 |
5粮食 (this_region) 文化生产75财富 (this_building) 新募事务官经验+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) +0.1% 2nd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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5 |
城镇中心 Level 2 酒类市集 总有人愿为美酒出高价 |
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6 | 2850 |
所有商业产值+10% (regions_in_this_province) 本地商业生产60财富 (this_building) 每回合人口增长+2 (this_province) 每回合公共秩序-4(肮脏) (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 贸易协议所获关税收入+4% (this_faction) +0.5% 3rd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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6 |
城镇中心 Level 2 粮食市场 城以谷为食,民以食为天 |
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6 | 2700 |
农业产值+10% (regions_in_this_province) 本地商业生产150财富 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) +0.5% 3rd Class Citizen (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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7 |
城镇中心 Level 2 奴隶贩子 无论是生来就是奴隶还是卖身为奴,他们的境况都无甚分别 |
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6 | 4200 |
本地商业生产75财富 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 减少奴隶人口下降趋势 (this_province) 奴隶产值+25% (this_province) 建筑建造成本-5% (regions_in_this_province) 奴隶骚动-2 (this_province) +0.5% Foreigner Population (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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8 |
城镇中心 Level 2 圆形剧院 所有的好戏都要献诸天神 |
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6 | 2100 |
文化生产100财富 (this_building) 每回合公共秩序+5 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) +0.1% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) +0.2% 3rd Class Citizen (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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9 |
城镇中心 Level 2 Supply Pit It is never a bad idea to stockpile salt, grain, and supplies. |
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6 | 3300 |
农业与畜业产值+10% (regions_in_this_province) 民生设施生产112财富 (this_building) 军队补员+2% (regions_in_this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 被围攻时遭受损耗-10% (your_characters_in_this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 1 grain (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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10 |
城镇中心 Level 3 哲学院 猛烈的争辩之火铸造渊博的学识 |
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10 | 3150 |
文化生产120财富 (this_building) 研究速率+12% (this_faction) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) +0.4% 1st Class Citizen (this_building) +0.1% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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11 |
城镇中心 Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
粮食-2 (this_region) 农业与畜业产值+10% (regions_in_this_province) 本地商业生产250财富 (this_building) 骑兵部队招募成本-4% (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 可用中级战马(骑兵速度+10%) (this_province) +0.5% 1st Class Citizen (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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12 |
城镇中心 Level 3 酒馆 没什么比舟车劳顿后一家舒适的酒馆更受人欢迎了 |
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10 | 3750 |
11粮食 (this_region) 文化生产90财富 (this_building) 农业与畜业产值+5% (regions_in_this_province) 每回合公共秩序-4(肮脏) (this_province) 新募事务官经验+2 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) +0.2% 2nd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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13 |
城镇中心 Level 3 酒店 美酒可以弥补生活中的许多过失 |
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10 | 6000 |
所有商业产值+20% (regions_in_this_province) 本地商业生产120财富 (this_building) 每回合人口增长+4 (this_province) 每回合公共秩序-6(肮脏) (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 贸易协议所获关税收入+12% (this_faction) +1% 3rd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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14 |
城镇中心 Level 3 贸易回廊 谷物商人在此巨大的柱廊建筑内交易 |
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10 | 5400 |
农业产值+20% (regions_in_this_province) 本地商业生产300财富 (this_building) 每回合公共秩序-4(肮脏) (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) +1% 3rd Class Citizen (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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15 |
城镇中心 Level 3 奴隶市场 世界各处的奴隶在此买进卖出,好比羊入虎口 |
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10 | 8925 |
粮食-4 (this_region) 农业与畜业产值+10% (regions_in_this_province) 本地商业生产130财富 (this_building) 每回合公共秩序-3(肮脏) (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 减少奴隶人口下降趋势 (this_province) 奴隶产值+50% (this_province) 建筑建造成本-10% (regions_in_this_province) 奴隶骚动-3 (this_province) 振兴商业法令: 奴隶骚动-10 (this_province) +1% Foreigner Population (this_building) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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16 |
城镇中心 Level 3 音乐厅 音乐与诗歌当永驻文明之城 |
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10 | 3750 |
粮食-4 (this_region) 文化生产140财富 (this_building) 每回合公共秩序+10 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) +0.2% 1st Class Citizen (this_building) +1.3% 2nd Class Citizen (this_building) +0.4% 3rd Class Citizen (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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17 |
城镇中心 Level 3 Supply Warehouse It is always a good idea to stockpile salt, grain, and supplies. |
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10 | 6450 |
粮食-3 (this_region) 农业与畜业产值+20% (regions_in_this_province) 民生设施生产150财富 (this_building) 军队补员+4% (regions_in_this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 抵抗围攻时间+1 (港口城镇加倍) (this_region) 被围攻时遭受损耗-20% (your_characters_in_this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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18 |
城镇中心 Level 4 Central Slave Quarters A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 15300 |
粮食-8 (this_region) 农业与畜业产值+15% (regions_in_this_province) 手工业产值+10% (regions_in_this_province) 本地商业生产180财富 (this_building) 每回合公共秩序-6(肮脏) (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 减少奴隶人口下降趋势 (this_province) 奴隶产值+75% (this_province) 建筑建造成本-10% (regions_in_this_province) 奴隶骚动-4 (this_province) 振兴商业法令: 奴隶产值+15% (this_province) 振兴商业法令: 中度减少奴隶人口降低趋势 (this_province) 振兴商业法令: 奴隶骚动-20 (this_province) +2% Foreigner Population (this_building) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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19 |
城镇中心 Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
粮食-6 (this_building) 农业与畜业产值+15% (regions_in_this_province) 本地商业生产425财富 (this_building) 骑兵部队招募成本-8% (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 可用上级战马(骑兵速度+20%) (this_province) +1% 1st Class Citizen (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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20 |
城镇中心 Level 4 客栈 最好的酒馆总出现在贸易繁忙的路线之上 |
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16 | 7200 |
17粮食 (this_region) 文化生产125财富 (this_building) 农业与畜业产值+10% (regions_in_this_province) 每回合公共秩序-10(肮脏) (this_province) 新募事务官经验+3 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 振兴商业法令: 所有商业建筑产值+10% (this_province) +0.3% 2nd Class Citizen (this_building) +2% Foreigner Population (this_building) Requires the Salt resource (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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21 |
城镇中心 Level 4 酒类市场 酒商陷入如此窘境,不买他的酒难道不很失礼吗? |
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16 | 13770 |
所有商业产值+40% (regions_in_this_province) 本地商业生产270财富 (this_building) 每回合人口增长+6 (this_province) 每回合公共秩序-8(肮脏) (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 贸易协议所获关税收入+24% (this_faction) 面包与娱乐法令: 公共秩序+2 (this_province) 振兴商业法令: 因奢侈品导致公共秩序+2 (this_province) +2% 3rd Class Citizen (this_building) +2% Foreigner Population (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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22 |
城镇中心 Level 4 综合集市 谷物交易为粮食定价,也为饥荒定价 |
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16 | 12240 |
农业产值+40% (regions_in_this_province) 本地商业生产650财富 (this_building) 每回合公共秩序-10(肮脏) (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 振兴商业法令: 贸易所得粮食+3 (this_province) +2% 3rd Class Citizen (this_building) Requires the Salt resource (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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23 |
城镇中心 Level 4 赛马场 整天的竞赛多么刺激!世上可有何事能与之相比? |
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16 | 9000 |
粮食-10 (this_region) 文化生产220财富 (this_building) 每回合公共秩序+20 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 面包与娱乐法令: 所有文化建筑产值+20% (this_province) 面包与娱乐法令: 公共秩序+4 (this_province) +0.3% 1st Class Citizen (this_building) +1.5% 2nd Class Citizen (this_building) +0.6% 3rd Class Citizen (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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24 |
城镇中心 Level 4 Supply Complex You have accumulated enough resources to last a long while... even if besieged. |
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16 | 10965 |
粮食-8 (this_region) 农业与畜业产值+30% (regions_in_this_province) 民生设施生产200财富 (this_building) 军队补员+6% (regions_in_this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 抵抗围攻时间+2 (港口城镇加倍) (this_region) 被围攻时遭受损耗-40% (your_characters_in_this_region) 面包与娱乐法令: 每回合人口增长+3 (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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25 |
城镇中心 Level 4 学会 把钱用在教育上可比用在喝酒上有用多了… |
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16 | 7020 |
文化生产250财富 (this_building) 研究速率+24% (this_faction) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 贵族募捐法令: 建筑建造成本-6% (this_province) +0.6% 1st Class Citizen (this_building) +0.2% 2nd Class Citizen (this_building) -12% provincial income (building upkeep) (regions_in_this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) |
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