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小城镇(谷物) 建筑




小城镇(谷物)

蛮族村落(谷物)
蛮族村镇(谷物)
蛮族市集(谷物)
蛮族乡邑(谷物)
小城镇(谷物)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 蛮族村落(谷物) 小城镇(谷物) Level 1
蛮族村落(谷物)
九层之台,起于垒土
4 1650 2粮食 (this_region)
农业生产68财富 (this_building)
农业产值+10% (regions_in_this_province)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
10 grain (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 蛮族村镇(谷物) 小城镇(谷物) Level 2
蛮族村镇(谷物)
村庄有如百姓的心脏
6 2400 4粮食 (this_region)
农业生产102财富 (this_building)
农业产值+20% (regions_in_this_province)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
25 grain (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 蛮族市集(谷物) 小城镇(谷物) Level 3
蛮族市集(谷物)
小镇充斥着饥饿的百姓
10 3900 6粮食 (this_region)
农业生产135财富 (this_building)
农业产值+40% (regions_in_this_province)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
60 grain (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 蛮族乡邑(谷物) 小城镇(谷物) Level 4
蛮族乡邑(谷物)
万众齐心,日进斗金
16 7740 8粮食 (this_region)
农业生产168财富 (this_building)
农业产值+80% (regions_in_this_province)
每回合人口增长+2 (this_province)
每回合公共秩序-10(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贡物收集法令:
税率+3% (this_province)
面包与娱乐法令:
2粮食 (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
120 grain (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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