小城镇(酒类) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
小城镇(酒类) Level 1
东方村落(酒类)
一个为了共同的目标和理想建立起来的小社区
|
4 |
1650 |
农业生产168财富 (this_building)
本地商业生产30财富 (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+1 (所有行省)
军队招募容量+1 (this_province)
10酒类 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
|
|
|
2 |
|
小城镇(酒类) Level 2
东方村镇(酒类)
唯艰苦卓绝之奋斗可使村庄繁荣昌盛
|
6 |
2400 |
粮食-2 (this_region)
农业生产254财富 (this_building)
本地商业生产57财富 (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+1 (所有行省)
军队招募容量+1 (this_province)
25酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
3 |
|
小城镇(酒类) Level 3
东方市集(酒类)
一个靠贸易繁荣起来的社区会吸引人们前来定居
|
10 |
3600 |
粮食-4 (this_region)
农业生产338财富 (this_building)
本地商业生产85财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (所有行省)
军队招募容量+1 (this_province)
60酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
4 |
|
小城镇(酒类) Level 4
东方乡邑(酒类)
商业中心,熙熙攘攘,遍地黄金
|
16 |
6300 |
粮食-8 (this_region)
农业生产423财富 (this_building)
本地商业生产113财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (所有行省)
军队招募容量+1 (this_province)
120酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
面包与娱乐法令:
公共秩序+2 (this_province)
税务征集法令:
税率+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|