小城镇(大理石) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
小城镇(大理石) Level 1
东方村落(大理石)
一个为了共同的目标和理想建立起来的小社区
|
4 |
1500 |
建筑成本-1% (所有区域)
手工业生产153财富 (this_building)
本地商业生产30财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
10大理石 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
|
|
|
2 |
|
小城镇(大理石) Level 2
东方村镇(大理石)
唯艰苦卓绝之奋斗可使村庄繁荣昌盛
|
6 |
2100 |
建筑成本-2% (所有区域)
粮食-2 (this_region)
手工业生产203财富 (this_building)
本地商业生产57财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
25大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
3 |
|
小城镇(大理石) Level 3
东方市集(大理石)
一个靠贸易繁荣起来的社区会吸引人们前来定居
|
10 |
3000 |
建筑成本-3% (所有区域)
粮食-4 (this_region)
手工业生产255财富 (this_building)
本地商业生产85财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
60大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
4 |
|
小城镇(大理石) Level 4
东方乡邑(大理石)
商业中心,熙熙攘攘,遍地黄金
|
16 |
5040 |
建筑成本-4% (所有区域)
粮食-6 (this_region)
手工业生产305财富 (this_building)
本地商业生产113财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
120大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
税务征集法令:
税率+3% (this_province)
振兴商业法令:
手工业建筑产值+6% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|