行省首府 |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
行省首府 Level 1
东方市镇
城市是人们的生命,也是诞生文明和文化的地方
|
4 |
2250 |
粮食-2 (this_region)
所有产值+5% (regions_in_this_province)
民生设施生产338财富 (this_building)
本地商业生产57财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
|
|
|
2 |
|
行省首府 Level 2
东方城邑
贸易,政治和军事力量的中心,给人们带来荣耀
|
6 |
4200 |
粮食-5 (this_region)
所有产值+10% (regions_in_this_province)
民生设施生产563财富 (this_building)
本地商业生产112财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
|
|
|
3 |
|
行省首府 Level 3
Eastern Trade Kerta
This city has become a crossroads of commerce and trade goods, from India to the desert.
|
10 |
7200 |
城墙可用砲兵空槽+3 (this_region)
粮食-6 (this_region)
所有产值+40% (regions_in_this_province)
民生设施生产900财富 (this_building)
本地商业生产282财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序-6(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+3 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
4 |
|
行省首府 Level 3
Eastern Garrison Kerta
As a bastion of the sovereign, this city stands strong against the enemy.
|
10 |
7200 |
城墙可用砲兵空槽+3 (this_region)
粮食-7 (this_region)
所有产值+10% (regions_in_this_province)
民生设施生产563财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-3(肮脏) (this_province)
军队招募容量+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
抵抗围攻时间+1
(港口城镇加倍) (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
军队招募容量+2 (this_province)
城墙可用砲兵空槽+3 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
5 |
|
行省首府 Level 3
东方名城
财产的增加可以带来宗教和政治上的巨大威望
|
10 |
7050 |
城墙可用砲兵空槽+3 (this_region)
粮食-6 (this_region)
所有产值+20% (regions_in_this_province)
民生设施生产787财富 (this_building)
本地商业生产170财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序-3(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+3 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
|
|
|
6 |
|
行省首府 Level 4
Eastern Economic Center
This city has become a crossroads of commerce and trade goods, from India to the desert.
|
16 |
12240 |
城墙可用砲兵空槽+6 (this_region)
粮食-10 (this_region)
所有产值+60% (regions_in_this_province)
民生设施生产1350财富 (this_building)
本地商业生产338财富 (this_building)
每回合人口增长+5 (this_province)
每回合公共秩序-10(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+15 (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+6 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+15 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
7 |
|
行省首府 Level 4
Eastern Fortified Capital
As a bastion of the sovereign, this city stands strong against the enemy.
|
16 |
12240 |
城墙可用砲兵空槽+6 (this_region)
粮食-12 (this_region)
所有产值+20% (regions_in_this_province)
民生设施生产788财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序-9(肮脏) (this_province)
军队招募容量+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
抵抗围攻时间+2
(港口城镇加倍) (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+15 (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
军队招募容量+2 (this_province)
城墙可用砲兵空槽+6 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+15 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
8 |
|
行省首府 Level 4
东方都会
一座光彩照人的城市,一处力量与荣誉的源泉
|
16 |
11628 |
城墙可用砲兵空槽+6 (this_region)
粮食-10 (this_region)
所有产值+40% (regions_in_this_province)
民生设施生产1013财富 (this_building)
本地商业生产225财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+6 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
|
|
|