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Home导航 / Divide et Impera / Defensores Senatus (Hannibal at the Gates) / 建筑 / 小城镇(大理石) 建筑
Defensores Senatus (Hannibal at the Gates) Defensores Senatus (Hannibal at the Gates) 建筑

小城镇(大理石) 建筑




小城镇(大理石)

罗马村落(大理石)
罗马村镇(大理石)
罗马市集(大理石)
罗马乡邑(大理石)
小城镇(大理石)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 罗马村落(大理石) 小城镇(大理石) Level 1
罗马村落(大理石)
乡邻意利投合则长盛
4 1500 建筑成本-1% (所有区域)
手工业生产153财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
10大理石 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 罗马村镇(大理石) 小城镇(大理石) Level 2
罗马村镇(大理石)
罗马富丽堂皇之下亦不过了了村落而已
6 2100 建筑成本-2% (所有区域)
粮食-2 (this_region)
手工业生产203财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
25大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 罗马市集(大理石) 小城镇(大理石) Level 3
罗马市集(大理石)
英雄各有见,何必问出处
10 2850 建筑成本-3% (所有区域)
粮食-4 (this_region)
手工业生产254财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
60大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 罗马乡邑(大理石) 小城镇(大理石) Level 4
罗马乡邑(大理石)
乡邑之所在即罗马之所在
16 4500 建筑成本-4% (所有区域)
粮食-6 (this_region)
手工业生产305财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
120大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
税务征集法令:
税率+3% (this_province)
振兴商业法令:
手工业建筑产值+6% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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