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Home导航 / Divide et Impera / Massalia (Hannibal at the Gates) / 建筑 / Granary
Granary Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) 农业 Level 4

Granary

A splendid granary is the true temple of Demeter.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

汉化补丁: 3DM蒹葭汉化组

农业

公有土地
公有土地
(rom_HELLENIC_outskirts_minor_1)
农业 Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_2)
农业 Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_3)
农业 Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_4)
农业 Level 3
牧场
牧场
(rom_HELLENIC_outskirts_minor_cattle_2)
农业 Level 1
牛栏
牛栏
(rom_HELLENIC_outskirts_minor_cattle_3)
农业 Level 2
牛类养殖场
牛类养殖场
(rom_HELLENIC_outskirts_minor_cattle_4)
农业 Level 3
农场
农场
(rom_HELLENIC_outskirts_minor_grain_2)
农业 Level 1
灌溉渠
灌溉渠
(rom_HELLENIC_outskirts_minor_grain_3)
农业 Level 2
私有属地
私有属地
(rom_HELLENIC_outskirts_minor_grain_4)
农业 Level 3
Grain Pits
Grain Pits
(greek_agriculture_granary_2)
农业 Level 1
Storage Room
Storage Room
(greek_agriculture_granary_3)
农业 Level 2
Granary
Granary
(greek_agriculture_granary_4)
农业 Level 3
Granary

Building Name

Granary

Level Name

greek_agriculture_granary_4

Building Chain

农业

Building Level

4

Create Time

16

Create Cost

5700

Require Technology

常年灌溉
常年灌溉

Effects

4粮食 (this_region)
农业生产350财富 (this_building)
军队补员+9% (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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