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Home导航 / Divide et Impera / Masaesyli (Hannibal at the Gates) / 建筑 / 小城镇(丝绸) 建筑
Masaesyli (Hannibal at the Gates) Masaesyli (Hannibal at the Gates) 建筑

小城镇(丝绸) 建筑




小城镇(丝绸)

东方村落(丝绸)
东方村镇(丝绸)
东方市集(丝绸)
东方乡邑(丝绸)
小城镇(丝绸)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 东方村落(丝绸) 小城镇(丝绸) Level 1
东方村落(丝绸)
一个为了共同的目标和理想建立起来的小社区
4 1650 所有商业产值+1% (所有区域)
本地商业生产254财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
10纺织品 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 东方村镇(丝绸) 小城镇(丝绸) Level 2
东方村镇(丝绸)
唯艰苦卓绝之奋斗可使村庄繁荣昌盛
6 2700 粮食-2 (this_region)
所有商业产值+3% (所有区域)
本地商业生产507财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
25纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 东方市集(丝绸) 小城镇(丝绸) Level 3
东方市集(丝绸)
一个靠贸易繁荣起来的社区会吸引人们前来定居
10 5100 粮食-4 (this_region)
所有商业产值+6% (所有区域)
本地商业生产1012财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
60纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 东方乡邑(丝绸) 小城镇(丝绸) Level 4
东方乡邑(丝绸)
商业中心,熙熙攘攘,遍地黄金
16 10251 粮食-6 (this_region)
所有商业产值+12% (所有区域)
本地商业生产2025财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
120纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
面包与娱乐法令:
所有文化建筑产值+6% (this_province)
税务征集法令:
税率+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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