小城镇(大理石) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
小城镇(大理石) Level 1 东方村落(大理石) 一个为了共同的目标和理想建立起来的小社区 |
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4 | 1500 |
建筑成本-1% (所有区域) 手工业生产153财富 (this_building) 本地商业生产30财富 (this_building) 每回合人口增长+1 (this_province) 军队招募容量+1 (this_province) 10大理石 (this_building) 边界外视野范围+10 (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) 边界外视野范围+10 (this_region) |
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2 |
小城镇(大理石) Level 2 东方村镇(大理石) 唯艰苦卓绝之奋斗可使村庄繁荣昌盛 |
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6 | 2100 |
建筑成本-2% (所有区域) 粮食-2 (this_region) 手工业生产203财富 (this_building) 本地商业生产57财富 (this_building) 每回合人口增长+1 (this_province) 军队招募容量+1 (this_province) 25大理石 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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3 |
小城镇(大理石) Level 3 东方市集(大理石) 一个靠贸易繁荣起来的社区会吸引人们前来定居 |
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10 | 3000 |
建筑成本-3% (所有区域) 粮食-4 (this_region) 手工业生产255财富 (this_building) 本地商业生产85财富 (this_building) 每回合人口增长+2 (this_province) 每回合公共秩序-4(肮脏) (this_province) 军队招募容量+1 (this_province) 60大理石 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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4 |
小城镇(大理石) Level 4 东方乡邑(大理石) 商业中心,熙熙攘攘,遍地黄金 |
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16 | 5040 |
建筑成本-4% (所有区域) 粮食-6 (this_region) 手工业生产305财富 (this_building) 本地商业生产113财富 (this_building) 每回合人口增长+2 (this_province) 每回合公共秩序-8(肮脏) (this_province) 军队招募容量+1 (this_province) 120大理石 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 税务征集法令: 税率+3% (this_province) 振兴商业法令: 手工业建筑产值+6% (this_province) 边界外视野范围+10 (this_region) +1% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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