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Home导航 / Divide et Impera / Lusotannan Tribal Council (Hannibal at the Gates) / 建筑 / 小城镇(玻璃器皿) 建筑
Lusotannan Tribal Council (Hannibal at the Gates) Lusotannan Tribal Council (Hannibal at the Gates) 建筑

小城镇(玻璃器皿) 建筑




小城镇(玻璃器皿)

蛮族村落(玻璃器皿)
蛮族村镇(玻璃器皿)
蛮族市集(玻璃器皿)
蛮族乡邑(玻璃器皿)
小城镇(玻璃器皿)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 蛮族村落(玻璃器皿) 小城镇(玻璃器皿) Level 1
蛮族村落(玻璃器皿)
九层之台,起于垒土
4 1500 手工业生产102财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
研究速率+2% (this_faction)
10玻璃器皿 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 蛮族村镇(玻璃器皿) 小城镇(玻璃器皿) Level 2
蛮族村镇(玻璃器皿)
村庄有如百姓的心脏
6 2100 粮食-2 (this_region)
手工业生产153财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
研究速率+4% (this_faction)
25玻璃器皿 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 蛮族市集(玻璃器皿) 小城镇(玻璃器皿) Level 3
蛮族市集(玻璃器皿)
小镇充斥着饥饿的百姓
10 3150 粮食-4 (this_region)
手工业生产203财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+8% (this_faction)
60玻璃器皿 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 蛮族乡邑(玻璃器皿) 小城镇(玻璃器皿) Level 4
蛮族乡邑(玻璃器皿)
万众齐心,日进斗金
16 5580 粮食-6 (this_region)
手工业生产254财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+16% (this_faction)
120玻璃器皿 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贡物收集法令:
税率+3% (this_province)
振兴商业法令:
所有商业建筑产值+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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