menu
Home导航 / Divide et Impera / Roman Republic (Macedonian Wars) / 建筑 / Commercial Syracuse (Occupied)
Commercial Syracuse (Occupied) Roman Republic (Macedonian Wars)Roman Republic (Macedonian Wars) Ancient Capital Level 3

Commercial Syracuse (Occupied)

Strategic Hellenistic capital, focused on trade and wealth.



汉化补丁: 3DM蒹葭汉化组

Ancient Capital

Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_1)
Ancient Capital Level 0
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_2)
Ancient Capital Level 1
Fortified Syracuse (Occupied)
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_3_fort)
Ancient Capital Level 2
Fortified Syracuse (Occupied)
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_fort)
Ancient Capital Level 3
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4)
Ancient Capital Level 3
Commercial Syracuse (Occupied)
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_trade)
Ancient Capital Level 3
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_3)
Ancient Capital Level 2
Fortified Syracuse (Occupied)
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_fort)
Ancient Capital Level 3
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4)
Ancient Capital Level 3
Commercial Syracuse (Occupied)
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_trade)
Ancient Capital Level 3
Commercial Syracuse (Occupied)
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_3_trade)
Ancient Capital Level 2
Fortified Syracuse (Occupied)
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_fort)
Ancient Capital Level 3
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4)
Ancient Capital Level 3
Commercial Syracuse (Occupied)
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_trade)
Ancient Capital Level 3
Commercial Syracuse (Occupied)

Building Name

Commercial Syracuse (Occupied)

Level Name

dei_main_city_SYRACUSE_3_trade

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6800

Require Technology

建造工艺
建造工艺

Effects

城墙可用砲兵空槽+3 (this_region)
粮食-6 (this_region)
所有产值+40% (regions_in_this_province)
民生设施生产1350财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序-6(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+4% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+3 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
近战步兵
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
方阵枪兵
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
远程步兵
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
近战步兵
40 罗马堡垒弩砲
40 罗马堡垒弩砲
罗马堡垒弩砲
(Rom_Ballista_Bastion)
野战砲兵
40 罗马堡垒蝎弩
罗马堡垒蝎弩
(Rom_Scorpion_Bastion)
固定砲兵

Recruitable Units

No Recruitable Units
Disqus
Facebook