Roman Republic (Macedonian Wars) Ancient Capital Level 4
Alexandria (Occupied)
Heir to Alexander.甚至在古代世界,那些人们长期聚居之处就形成了城市。这些地方易于防守、河流交汇、靠近资源或者远离自然灾害。
尽管统治者用心良苦,但城市依然缺乏规划。有些城区的公共建筑物临近广阔的大街,神庙华丽庄严地排列着,权贵们的居所将它的富丽堂皇隐藏在平淡无奇的门脸后面。但同样的,如果你向错误的方向走上几步,一定会发现弯弯曲曲的小巷组成的迷宫、鳞次栉比的房屋、破败的贫民窟、酒馆、妓院和屠宰场。墙与墙之间的空间如此狭窄,人们互相推挤。
城市是一个小小世界,在这里奇观与肮脏共存。罗马人与希腊人都足以因他们富有教养的城市风貌而骄傲。尽管与此同时,不远之处就有令他们厌恶的肮脏街巷
汉化补丁: 3DM蒹葭汉化组
Ancient Capital
Building Name Alexandria (Occupied) |
Level Name dei_main_city_ALEXANDRIA_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource 大理石 |
Require Technology 改进水道 |
Effects
城墙可用砲兵空槽+6 (this_region)粮食-10 (this_region)
所有产值+40% (regions_in_this_province)
民生设施生产1518财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+4% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+6 (this_region)
Macedonian Aristocracy: +6 Hellenic cultural influence (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
Provides Garrison Army
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
近战步兵
(GAR_Gre_Armed_Citizens_Foreign)
近战步兵
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
方阵枪兵
(GAR_Gre_Citizen_Militia_Foreign)
方阵枪兵
Local Archers
(GAR_Gre_Local_Archers_Foreign)
远程步兵
(GAR_Gre_Local_Archers_Foreign)
远程步兵
Italian Horsemen
(GAR_Ita_Garrisoned_Horsemen)
近战骑兵
(GAR_Ita_Garrisoned_Horsemen)
近战骑兵
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
近战步兵
(GAR_Ita_Garrisoned_Swordsmen)
近战步兵
罗马堡垒弩砲
(Rom_Ballista_Bastion)
野战砲兵
(Rom_Ballista_Bastion)
野战砲兵
罗马堡垒蝎弩
(Rom_Scorpion_Bastion)
固定砲兵
(Rom_Scorpion_Bastion)
固定砲兵
Recruitable Units
No Recruitable Units
Disqus |
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