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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
小城镇(大理石) Level 1 泛希腊村落(大理石) 乡邻齐心,则社区共荣 |
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4 | 1500 |
建筑成本-1% (所有区域) 手工业生产153财富 (this_building) 每回合人口增长+1 (this_province) 军队招募容量+1 (this_province) 研究速率+1% (this_faction) 10大理石 (this_building) 边界外视野范围+10 (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) 边界外视野范围+10 (this_region) |
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2 |
小城镇(大理石) Level 2 泛希腊村镇(大理石) 对大部分人来说,村落的四围就是世界的尽头 |
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6 | 2100 |
建筑成本-2% (所有区域) 粮食-2 (this_region) 手工业生产203财富 (this_building) 每回合人口增长+1 (this_province) 军队招募容量+1 (this_province) 研究速率+1% (this_faction) 25大理石 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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3 |
小城镇(大理石) Level 3 泛希腊市集(大理石) 引来众多投资与移民的成功村落,并藉此最终发展壮大 |
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10 | 2850 |
建筑成本-3% (所有区域) 粮食-4 (this_region) 手工业生产254财富 (this_building) 每回合人口增长+2 (this_province) 每回合公共秩序-4(肮脏) (this_province) 军队招募容量+1 (this_province) 研究速率+2% (this_faction) 60大理石 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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4 |
小城镇(大理石) Level 4 泛希腊乡邑(大理石) 对移民和商人而言,城镇中潜藏乡村生活闻所未闻的机遇 |
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16 | 4680 |
建筑成本-4% (所有区域) 粮食-6 (this_region) 手工业生产305财富 (this_building) 每回合人口增长+2 (this_province) 每回合公共秩序-8(肮脏) (this_province) 军队招募容量+1 (this_province) 研究速率+2% (this_faction) 120大理石 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 贵族募捐法令: 建筑建造成本-4% (this_province) 税务征集法令: 税率+3% (this_province) 边界外视野范围+10 (this_region) +1% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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