小城镇(铸铅) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
小城镇(铸铅) Level 1 蛮族村落(铸铅) 九层之台,起于垒土 |
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4 | 1800 |
手工业生产86财富 (this_building) 所有产值+10% (regions_in_this_province) 每回合人口增长+1 (this_province) 每回合公共秩序+1(卫生) (所有行省) 军队招募容量+1 (this_province) 10铸铅 (this_building) 10银 (this_building) 边界外视野范围+10 (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) 10银 (this_building) 10铸铅 (this_building) 边界外视野范围+10 (this_region) |
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2 |
小城镇(铸铅) Level 2 蛮族村镇(铸铅) 村庄有如百姓的心脏 |
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6 | 2700 |
粮食-2 (this_region) 手工业生产170财富 (this_building) 所有产值+15% (regions_in_this_province) 每回合人口增长+1 (this_province) 每回合公共秩序+1(卫生) (所有行省) 军队招募容量+1 (this_province) 10铸铅 (this_building) 25银 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) 25银 (this_building) 10铸铅 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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3 |
小城镇(铸铅) Level 3 蛮族市集(铸铅) 小镇充斥着饥饿的百姓 |
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10 | 4200 |
粮食-4 (this_region) 手工业生产338财富 (this_building) 所有产值+20% (regions_in_this_province) 每回合人口增长+2 (this_province) 每回合公共秩序-4(肮脏) (this_province) 每回合公共秩序+2(卫生) (所有行省) 军队招募容量+1 (this_province) 10铸铅 (this_building) 60银 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) 60银 (this_building) 10铸铅 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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4 |
小城镇(铸铅) Level 4 蛮族乡邑(铸铅) 万众齐心,日进斗金 |
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16 | 7740 |
粮食-6 (this_region) 手工业生产591财富 (this_building) 所有产值+25% (regions_in_this_province) 每回合人口增长+2 (this_province) 每回合公共秩序-8(肮脏) (this_province) 每回合公共秩序+2(卫生) (所有行省) 军队招募容量+1 (this_province) 10铸铅 (this_building) 120银 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 贡物收集法令: 税率+3% (this_province) 面包与娱乐法令: 所有商业建筑产值+3% (this_province) 边界外视野范围+10 (this_region) +1% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) 120银 (this_building) 10铸铅 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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