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Home导航 / Divide et Impera / 罗马 (Caesar in Gaul) / 建筑 / 小城镇(酒类) 建筑
罗马 (Caesar in Gaul) 罗马 (Caesar in Gaul) 建筑

小城镇(酒类) 建筑




小城镇(酒类)

罗马村落(酒类)
罗马村镇(酒类)
罗马市集(酒类)
罗马乡邑(酒类)
小城镇(酒类)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 罗马村落(酒类) 小城镇(酒类) Level 1
罗马村落(酒类)
乡邻意利投合则长盛
4 1650 农业生产168财富 (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+1 (所有行省)
军队招募容量+1 (this_province)
10酒类 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 罗马村镇(酒类) 小城镇(酒类) Level 2
罗马村镇(酒类)
罗马富丽堂皇之下亦不过了了村落而已
6 2400 粮食-2 (this_region)
农业生产254财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+1 (所有行省)
军队招募容量+1 (this_province)
25酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 罗马市集(酒类) 小城镇(酒类) Level 3
罗马市集(酒类)
英雄各有见,何必问出处
10 3450 粮食-4 (this_region)
农业生产338财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (所有行省)
军队招募容量+1 (this_province)
60酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 罗马乡邑(酒类) 小城镇(酒类) Level 4
罗马乡邑(酒类)
乡邑之所在即罗马之所在
16 5940 粮食-8 (this_region)
农业生产423财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+2 (所有行省)
军队招募容量+1 (this_province)
120酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
面包与娱乐法令:
公共秩序+2 (this_province)
税务征集法令:
税率+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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