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Home导航 / Divide et Impera / 皮克塔维 (Caesar in Gaul) / 建筑 / 手工业 建筑
皮克塔维 (Caesar in Gaul) 皮克塔维 (Caesar in Gaul) 建筑

手工业 建筑




手工业

工匠小屋
青铜作坊
青铜铸造间
青铜熔炉
马术训练场
马厩
牧马场
手工业
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 工匠小屋 手工业 Level 1
工匠小屋
艺术的眼光总能看到利益之所在
4 1800 +0.1% 1st, 2nd and 3rd Class (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
2 马术训练场 手工业 Level 2
马术训练场
一匹高贵的马能教会人们很多
6 3300 粮食-2 (this_region)
+0.1% 1st and 2nd Class (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
3 木匠 手工业 Level 2
木匠
树木为知晓他们秘密的人提供馈赠
6 3000 +0.3% 2nd Class Citizen (this_building)
4 铁匠铺 手工业 Level 2
铁匠铺
藉由学习了另一个世界的知识,铁匠在此铸造了更加强大的武器
6 3000 手工业生产225财富 (this_building)
每回合公共秩序-2(肮脏) (this_province)
5 青铜作坊 手工业 Level 2
青铜作坊
技艺娴熟的铁匠能锻造最致命的的武器
6 2550 +0.5% 1st, 2nd and 3rd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
6 马厩 手工业 Level 3
马厩
战士可不能骑着绵羊上阵!
10 4500 粮食-3 (this_region)
新募骑兵经验等级+1 (this_province)
+0.2% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
7 木匠小屋 手工业 Level 3
木匠小屋
木匠们用双手建立屋檐为人们遮风挡雨
10 5250 +0.5% 2nd Class Citizen (this_building)
8 铁匠铺 手工业 Level 3
铁匠铺
人们应当对铁产生敬意
10 4800 手工业生产300财富 (this_building)
每回合公共秩序-4(肮脏) (this_province)
9 青铜铸造间 手工业 Level 3
青铜铸造间
战士需要可靠的武器
10 4050 新募重步兵部队经验等级+1 (this_province)
+0.7% 1st, 2nd and 3rd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
10 木匠会所 手工业 Level 4
木匠会所
强大的战争机器是由坚固的橡木制成的
16 9639 +1% 2nd Class Citizen (this_building)
11 铸铁作坊 手工业 Level 4
铸铁作坊
硬铁出利刃
16 8820 手工业生产375财富 (this_building)
每回合公共秩序-10(肮脏) (this_province)
陆军招募成本-10% (this_province)
振兴商业法令:
手工业建筑产值+16% (this_province)
12 青铜熔炉 手工业 Level 4
青铜熔炉
火能破坏亦可创造
16 7200 新募重步兵部队经验等级+2 (this_province)
+1% 1st, 2nd and 3rd Class (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
Requires the Copper resource (this_building)
13 牧马场 手工业 Level 4
牧马场
训练有素的马理应养尊处优
16 8280 粮食-4 (this_region)
新募骑兵经验等级+2 (this_province)
+0.3% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
Requires the Warhorse resource (this_building)
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