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Home导航 / Divide et Impera / Octavius (Imperator Augustus) / 建筑 / Horreum
Horreum Octavius (Imperator Augustus)Octavius (Imperator Augustus) 农业 Level 4

Horreum

Behind every empire and hungry army, there is a granary.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

汉化补丁: 3DM蒹葭汉化组

农业

公馆
公馆
(rom_ROMAN_outskirts_minor_1)
农业 Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_2)
农业 Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_3)
农业 Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_4)
农业 Level 3
牧场
牧场
(rom_ROMAN_outskirts_minor_cattle_2)
农业 Level 1
牛栏
牛栏
(rom_ROMAN_outskirts_minor_cattle_3)
农业 Level 2
牛类养殖场
牛类养殖场
(rom_ROMAN_outskirts_minor_cattle_4)
农业 Level 3
农场
农场
(rom_ROMAN_outskirts_minor_grain_2)
农业 Level 1
灌溉渠
灌溉渠
(rom_ROMAN_outskirts_minor_grain_3)
农业 Level 2
巨型农场
巨型农场
(rom_ROMAN_outskirts_minor_grain_4)
农业 Level 3
Grain Pits
Grain Pits
(rome_agriculture_granary_2)
农业 Level 1
Grain Silos
Grain Silos
(rome_agriculture_granary_3)
农业 Level 2
Horreum
Horreum
(rome_agriculture_granary_4)
农业 Level 3
Horreum

Building Name

Horreum

Level Name

rome_agriculture_granary_4

Building Chain

农业

Building Level

4

Create Time

16

Create Cost

5700

Require Technology

选种技术
选种技术

Effects

4粮食 (this_region)
农业生产300财富 (this_building)
军队补员+9% (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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