小城镇(丝绸) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
小城镇(丝绸) Level 1 罗马村落(丝绸) 乡邻意利投合则长盛 |
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4 | 1650 |
所有商业产值+1% (所有区域) 本地商业生产225财富 (this_building) 每回合人口增长+1 (this_province) 军队招募容量+1 (this_province) 10纺织品 (this_building) 边界外视野范围+10 (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) 边界外视野范围+10 (this_region) |
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2 |
小城镇(丝绸) Level 2 罗马村镇(丝绸) 罗马富丽堂皇之下亦不过了了村落而已 |
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6 | 2550 |
粮食-2 (this_region) 所有商业产值+3% (所有区域) 本地商业生产450财富 (this_building) 每回合人口增长+2 (this_province) 军队招募容量+1 (this_province) 25纺织品 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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3 |
小城镇(丝绸) Level 3 罗马市集(丝绸) 英雄各有见,何必问出处 |
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10 | 4350 |
粮食-4 (this_region) 所有商业产值+6% (所有区域) 本地商业生产900财富 (this_building) 每回合人口增长+2 (this_province) 每回合公共秩序-4(肮脏) (this_province) 军队招募容量+1 (this_province) 60纺织品 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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4 |
小城镇(丝绸) Level 4 罗马乡邑(丝绸) 乡邑之所在即罗马之所在 |
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16 | 9720 |
粮食-6 (this_region) 所有商业产值+12% (所有区域) 本地商业生产1800财富 (this_building) 每回合人口增长+3 (this_province) 每回合公共秩序-8(肮脏) (this_province) 军队招募容量+1 (this_province) 120纺织品 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 税务征集法令: 税率+3% (this_province) 振兴商业法令: 所有商业建筑产值+3% (this_province) 边界外视野范围+10 (this_region) +1% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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