Silk Resource | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Silk Resource Level 1 Silk Road "We came by way of Antioch. Interesting food." |
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4 | 2025 |
本地商业生产180财富 (this_building) 10纺织品 (this_building) +0.1% 2nd Class Citizen (this_building) |
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2 |
Silk Resource Level 2 Silk Imports Silk, religion, knowledge… the Silk Road's gifts are never mundane. |
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6 | 4275 |
本地商业生产225财富 (this_building) 20纺织品 (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) |
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3 |
Silk Resource Level 2 Silk Trader To acquire the finest goods, one must travel many leagues. |
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6 | 4275 |
本地商业生产425财富 (this_building) 10纺织品 (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) |
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4 |
Silk Resource Level 3 Silk Storehouse Silk, religion, knowledge… the Silk Road's gifts are never mundane. |
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10 | 8775 |
手工业产值+5% (regions_in_this_province) 本地商业生产320财富 (this_building) 每回合公共秩序-6(肮脏) (this_province) 30纺织品 (this_building) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) |
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5 |
Silk Resource Level 3 Silk Merchant As trade routes expand, luxuries become more commonplace. |
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10 | 8775 |
所有商业产值+8% (regions_in_this_province) 本地商业生产800财富 (this_building) 每回合公共秩序-6(肮脏) (this_province) 10纺织品 (this_building) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) |
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6 |
Silk Resource Level 4 Silk Factory Silk, religion, knowledge… the Silk Road's gifts are never mundane. |
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16 | 16808 |
腐败+0.5% (this_faction) 手工业产值+8% (regions_in_this_province) 本地商业生产350财富 (this_building) 每回合公共秩序-8(肮脏) (this_province) 40纺织品 (this_building) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) |
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7 |
Silk Resource Level 4 Silk Road Hub As trade routes expand, luxuries become more commonplace. |
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16 | 16808 |
腐败+0.5% (this_faction) 所有商业产值+12% (regions_in_this_province) 本地商业生产1400财富 (this_building) 每回合公共秩序-8(肮脏) (this_province) 10纺织品 (this_building) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) |
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