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Wschodnie miasto AriaAria Mniejsza osada (skóry) Level 4

Wschodnie miasto

Kwitnące centrum handlu, pełne możliwości dla zdolnych przedsiębiorców.

Niewielkie osady rolnicze były podstawą starożytnych cywilizacji wschodu – karmiły takie miasta jak Antiochia czy Seleucja. Wioski zakładane na ziemiach o dobrej glebie, w pobliżu łowisk, złóż minerałów lub kamienia, często nie mogły sobie pozwolić na ochronę.

W miarę rozwoju miasta potrzebowały coraz większych ilości jedzenia od małych osad. Rozstawienie niewielkich posterunków wojskowych zapewniło punktom wydobywczym i szlakom handlowym bezpieczeństwo oraz pozwalało wioskom stopniowo przekształcić się w miasta.

Mniejsza osada (skóry)

Wschodni przysiółek
Wschodni przysiółek
(rom_EASTERN_city_minor_hides_1)
Mniejsza osada (skóry) Level 0
Wschodnia wioska
Wschodnia wioska
(rom_EASTERN_city_minor_hides_2)
Mniejsza osada (skóry) Level 1
Wschodnie miasteczko
Wschodnie miasteczko
(rom_EASTERN_city_minor_hides_3)
Mniejsza osada (skóry) Level 2
Wschodnie miasto
Wschodnie miasto
(rom_EASTERN_city_minor_hides_4)
Mniejsza osada (skóry) Level 3
Wschodnie miasto

Building Name

Wschodnie miasto

Level Name

rom_EASTERN_city_minor_hides_4

Building Chain

Mniejsza osada (skóry)

Building Level

4

Create Time

16

Create Cost

4680

Require Resource

Gold

Require Technology

Ulepszony przewóz materiałów
Ulepszony przewóz materiałów

Effects

-6 do żywności (this_region)
237 do przychodów z produkcji (przemysł) (this_building)
+8% do przychodów z produkcji (przemysł) (wszystkie regiony)
+113 do przychodów z handlu lokalnego (this_building)
+2 do rozwoju na turę (this_province)
-8 do ładu publicznego na turę (brud) (this_province)
+3 doświadczenia dla wszystkich nowych szpiegów (this_province)
+1 do maksymalnej liczby werbowanych oddziałów (this_province)
+120 do skóry (this_building)
prowadzi drogi pomiędzy osadami (this_region)
Edykt o zbieraniu podatków:
+3% do wysokości podatków (this_province)
Edykt o pobudzeniu handlu:
+3% do przychodów generowanych przez budynki handlowe (this_province)
+10 do zasięgu wzroku sięgającego poza granice państwa (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 do maksymalnej liczby werbowanych oddziałów (this_province)
prowadzi drogi pomiędzy osadami (this_region)
+10 do zasięgu wzroku sięgającego poza granice państwa (this_region)

Provides Garrison Army

200 Persian Militia
200 Persian Militia
Persian Militia
(GAR_Per_Citizen_Militia)
Piechota z włóczniami
200 Persian Spearmen
200 Persian Spearmen
200 Persian Spearmen
200 Persian Spearmen
200 Persian Spearmen
200 Persian Spearmen
Persian Spearmen
(GAR_Per_Garrisoned_Spearmen)
Piechota z pikami
175 Persian Archers
175 Persian Archers
175 Persian Archers
175 Persian Archers
Persian Archers
(GAR_Per_Local_Archers)
Piechota miotająca
120 Persian Lancers
120 Persian Lancers
120 Persian Lancers
Persian Lancers
(GAR_Per_Local_Cavalry)
Jazda szturmowa

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Pictone Lugoae
Piechota do walki w zwarciu / Piechota z włóczniami / (AOR_1_Caledonian_Levies)
Pictone Lugoae
(Caledonian Levies)

The Caledonians are a fierce people on the edge of the world. Beyond Caledonia stretches a great, empty ocean, and Caledonia itself is home to a rather isolated people. They are seemingly relics of a former era of Celtic history, they do not have great deals of iron, and so do not produce many swords. They instead fight with more practical weapons, spears, javelins, and slings. Balroae (Bal-ro-ee) are a vast number of men, of many ages and varying levels of experience. Seemingly fearless, and wild, their bodies are tattooed in esoteric spiral designs, their hair is spiked and red, and they are remarkably fearsome. They are very hardy and brave; their lifestyle demands it. Alone, a disciplined army would destroy them, but if incorporated into a more tactics minded commander, they may prove more useful.

300 391 391 24 9 15 71 1 20 35
2
175 Balroae
Piechota miotająca / Piechota miotająca / (AOR_1_Caledonian_Skirmishers)
Balroae
(Caledonian Skirmishers)

Inhumanly decorated, and inhumanly savage, these men are dangerous indeed.

175 412 412 14 85 7 5 18 7 6 50 1 20 25
3
300 Pictone Neitos
Piechota do walki w zwarciu / Piechota do walki w zwarciu / (AOR_1_Pictone_Painted_Swordsmen)
Pictone Neitos
(Pict Painted Swordsmen)

The Pictone Neitos (Pek-tone Nee-yet-os) are painted warriors from Caledonia. They use heavy shields and have a powerful charge as well as high morale, which makes them useful for holding the line or punching holes in hostile formations.

300 589 589 40 11 17 60 1 20 50
4
18 Elephantes Hulaioi Liboukoi
Słonie / Słonie / (AOR_16_African_Elephants)
Elephantes Hulaioi Liboukoi
(African Elephants)

These powerful beasts plough through enemy lines with terrifying force.

18 1600 1600 10 6 14 42 12 95 30
5
80 Malhamit Kalb
Piechota do walki w zwarciu / Specjalne / (AOR_16_Garamantine_Hounds)
Malhamit Kalb
(Garamantine War Dogs)

The legendary king Garamantes is said to have be rescued from his enemies by his loyal hounds. The local tribesmen often take their savage hunting dogs with them on desert raids.

80 640 640 18 7 15 26 12 20 35
6
300 Dorkim Garamantim
Piechota do walki w zwarciu / Piechota z włóczniami / (AOR_16_Garamantine_Levies)
Dorkim Garamantim
(Garamantine Levies)

Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They fight first with throwing spears and javelins, but can fight in close combat when necessary with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 453 453 30 9 11 50 1 20 35
7
175 Qala'im Garamantim
Piechota miotająca / Piechota miotająca / (AOR_16_Garamantine_Slingers)
Qala'im Garamantim
(Garamantine Slingers)

Even the smallest pebble is dangerous in the right hands.

175 435 435 5 165 5 20 18 7 6 32 1 20 25
8
300 Corio Runo
Piechota do walki w zwarciu / Piechota do walki w zwarciu / (AOR_2_Britannic_Ambushers)
Corio Runo
(Brythonic Hidden Warriors)

Unexpected warriors with javelins and swords are useful to any warlord.

300 571 571 38 11 17 69 1 20 35
9
175 Corio Telamon
Piechota miotająca / Piechota miotająca / (AOR_2_Briton_Slingers)
Corio Telamon
(Britannic Slingers)

A good slinger is worth his weight in slingstones, many times over.

175 653 653 6 190 6 20 18 7 6 43 1 20 25
10
120 Myrcharn
Jazda / Jazda do walki w zwarciu / (AOR_2_Casse_Light_Cavalry)
Myrcharn
(Casse Cavalry)

The heads of family contingents, as well as local chiefs of roundhouses and farming communities, band together as cavalry, riding the same sturdy ponies that the noblemen ride.

120 1234 1234 27 9 22 39 4 20 40
11
300 Silurae Birnai
Piechota do walki w zwarciu / Piechota do walki w zwarciu / (AOR_2_Siluri_Warband)
Silurae Birnai
(Silures Warband)

The Silurae Birnai (Sel-oor-ay Bern-ay) are a tribe from the south of Cambria. Renowned for their ferocity, skill, and discipline, they offer up fine spearmen to their lord: braver than most others, and more sturdy and skilled. They are, for all intents and purposes, little more than local spearmen, but with greater training and skill. The Silures act as both anti-infantry and anti-cavalry soldiers, and can also be used to pepper an enemy at distance with javelins. They are disciplined and capable of standing in orderly lines, and use tight formations at times to absorb enemy charges.

300 772 772 36 11 13 71 6 20 45
12
36 Elephantes Indikoi
Słonie / Słonie / (AOR_23_Indian_War_Elephants)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
13
120 Khuveshavagan
Jazda / Jazda szturmowa / (AOR_23_Persian_Cavalry)
Khuveshavagan
(Persian Cavalry)

A good cavalry charge can break the most ardent of enemies.

120 1940 1940 32 9 35 33 20 20 45
14
300 Roxolanoi Haploi
Piechota do walki w zwarciu / Piechota z włóczniami / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
15
175 Skythioi Toxotai
Piechota miotająca / Piechota miotająca / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
16
120 Skythioi Hippotoxotai
Jazda / Jazda miotająca / (AOR_27_Scythian_Horse_Archers)
Skythioi Hippotoxotai
(Scythian Horse Archers)

These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat.

120 787 787 10 150 5 15 26 7 17 29 2 20 25
17
175 Paya Hinam Dunai Purma
Piechota miotająca / Piechota miotająca / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
18
175 Sauromatae Fistaeg Fat Aexsdzhytae
Piechota miotająca / Piechota miotająca / (AOR_43_Sarmatian_Archers)
Sauromatae Fistaeg Fat Aexsdzhytae
(Sarmatian Archers)

Men who cannot shoot go hungry on the steppes.

175 568 568 9 165 5 15 21 7 8 39 1 20 25
19
100 Sauromatae Uaezdaettae
Jazda / Jazda szturmowa / (AOR_43_Sarmatian_Cataphracts)
Sauromatae Uaezdaettae
(Sarmatian Cataphracts)

These incredibly heavy cavalry can turn the tide of battle with their thunderous charge!

100 2538 2538 42 9 44 48 26 20 50
20
120 Sauromatae Fat Aexsdzhytae
Jazda / Jazda miotająca / (AOR_43_Sarmatian_Horse_Archers)
Sauromatae Fat Aexsdzhytae
(Sarmatian Horse Archers)

These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat.

120 881 881 10 150 5 15 30 11 22 35 2 20 25
21
80 Vadasz Spako
Piechota do walki w zwarciu / Specjalne / (AOR_43_Steppe_Hunting_Dogs)
Vadasz Spako
(Alaunt Shepherd Dogs)

Ferocious shepherd dogs bred by the Alani and other Sarmatian nomads for hunting and guarding flocks on the steppes.

80 640 640 18 7 13 26 8 20 35
22
120 Reidonez
Jazda / Jazda do walki w zwarciu / (AOR_5_Germanic_Cavalry)
Reidonez
(Germanic Cavalry)

Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense!

120 1084 1084 26 11 20 34 2 20 35
23
175 Skutjanz
Piechota miotająca / Piechota miotająca / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
24
80 Jagon Hund
Piechota do walki w zwarciu / Specjalne / (AOR_5_Germanic_Hunting_Dogs)
Jagon Hund
(Germanic Hunting Dogs)

Ferocious animals, trained to rip out men's throats to break any resistance.

80 640 640 18 7 15 26 8 20 35
25
300 Gaizoz Frije
Piechota do walki w zwarciu / Piechota z włóczniami / (AOR_5_Germanic_Levies)
Gaizoz Frije
(Germanic Levies)

Gaizoz Frije, whose name also means “Free Spears,” are composed largely of local farmers and hunters, Germanic freemen of the lowest rank, accustomed to frequent raids and tribal warfare from a young age. According to Germanic tradition, as soon as these men receive their gaizaz (spear) and skelduz (shield), they are frije (free) adults, charged with equal shares and responsibilities in the tribe. Frije also means one's own, for to belong is to fulfill the duties of being free.

300 420 420 27 9 11 60 1 20 35
26
300 Herunautoz
Piechota do walki w zwarciu / Piechota do walki w zwarciu / (AOR_5_Germanic_Swordsmen)
Herunautoz
(Germanic Swordsmen)

The Herunautoz come from such warlike tribes as the Heruskoz, Habukoz, Hattoz, and other numerous tribes of the Sweboz confederation. They are well-trained, experienced, and armed with high-quality swords and javelins to soften the enemy before their furious charge.

300 726 726 39 11 13 61 4 20 45
27
200 Vazraka Sparabara
Piechota do walki w zwarciu / Piechota z włóczniami / (Eas_Atr_Elite_Shield_Bearers)
Vazraka Sparabara
(Elite Shield Bearers)

The Sparabara are recruited from full members of Persian society. They are trained from childhood to be soldiers, and when not called out to fight on campaigns in distant lands, they practice hunting on the vast plains of Persia.

200 1017 1017 32 9 15 63 12 20 55
28
300 Sparabara
Piechota do walki w zwarciu / Piechota z włóczniami / (Eas_Atr_Shield_Bearers)
Sparabara
(Shield Bearers)

The Sparabara, meaning "shield bearers" in Persian, are usually the first to engage in hand-to-hand combat with the enemy. These soldiers are armoured in quilted linen and carry large rectangular wicker shields as a form of light manoeuvrable defence.

300 634 634 26 9 12 58 6 20 40
29
175 Shuban-i Fradakhshana
Piechota miotająca / Piechota miotająca / (Eas_Atr_Slingers)
Shuban-i Fradakhshana
(Persian Slingers)

In battle, slingers are used as light skirmishers, troops with no armour or melee weapons but who rush forward against the enemy to pepper them with stones, only to flee when threatened.

175 401 401 6 190 5 20 20 7 8 25 1 20 35
30
300 Gund-i Nizagan
Piechota do walki w zwarciu / Piechota z włóczniami / (Eas_Atr_Spear)
Gund-i Nizagan
(Eastern Spearmen)

These poorly trained levy infantry are armed with a spear and a leather-covered wicker shield. Spearmen such as these are trained to form ordered ranks and to march in step. Grouping together bolsters morale and the shieldwall helps to neutralise arrows.

300 377 377 24 9 12 52 1 20 40
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