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HomeStrona główna / Divide et Impera / Numidia (Imperator August) / Budynki / Commercial Antioch (Occupied)
Commercial Antioch (Occupied) Numidia (Imperator August)Numidia (Imperator August) Ancient Capital Level 4

Commercial Antioch (Occupied)

Strategic Hellenistic capital, focused on trade and wealth.

Ancient Capital

Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_1)
Ancient Capital Level 0
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_2)
Ancient Capital Level 1
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_3_fort)
Ancient Capital Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_3)
Ancient Capital Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_3_trade)
Ancient Capital Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Commercial Antioch (Occupied)

Building Name

Commercial Antioch (Occupied)

Level Name

dei_main_city_ANTIOCH_4_trade

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marmur
Marmur

Require Technology

Ulepszony przewóz materiałów
Ulepszony przewóz materiałów

Effects

+6 do ilości artylerii na murach (this_region)
-10 do żywności (this_region)
+60% do przychodów generowanych przez wszystkie źródła (regions_in_this_province)
+2025 do przychodów z samozaopatrzenia (this_building)
+5 do rozwoju na turę (this_province)
-10 do ładu publicznego na turę (brud) (this_province)
+1 do maksymalnej liczby werbowanych oddziałów (this_province)
+5% do tempa opracowywania technologii (this_faction)
prowadzi drogi pomiędzy osadami (this_region)
((NIEWYŚWIETLANE)) (this_region)
[NIEWYŚWIETLANE] Używane przez osady do identyfikacji 15-metrowych murów (Helleni/Rzymianie/Wschód) (this_region)
+10 do zasięgu wzroku sięgającego poza granice państwa (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 do maksymalnej liczby werbowanych oddziałów (this_province)
+6 do ilości artylerii na murach (this_region)
prowadzi drogi pomiędzy osadami (this_region)
((NIEWYŚWIETLANE)) (this_region)
[NIEWYŚWIETLANE] Używane przez osady do identyfikacji 15-metrowych murów (Helleni/Rzymianie/Wschód) (this_region)
+10 do zasięgu wzroku sięgającego poza granice państwa (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Piechota z włóczniami
120 African Horsemen
120 African Horsemen
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Jazda miotająca
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Piechota do walki w zwarciu
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Piechota z pikami
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Piechota miotająca

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Dorkim Garamantim
Piechota do walki w zwarciu / Piechota z włóczniami / (Afr_Garamantine_Spearmen)
Dorkim Garamantim
(Garamantine Spearmen)

The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 427 427 27 9 15 63 1 20 55
2
175 Toxotai Syriakoi
Piechota miotająca / Piechota miotająca / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
3
300 Pantodapoi Syriakoi
Piechota do walki w zwarciu / Piechota z włóczniami / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
4
36 Elephantes Syriakoi
Słonie / Słonie / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
5
300 Numidyjscy włócznicy
Piechota do walki w zwarciu / Piechota z włóczniami / (Num_Spear)
Numidyjscy włócznicy
Włócznik nie złamie szyku, jeśli mu życie miłe.
300 385 385 24 9 10 65 1 20 45
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