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HomeHome / Total War: Rome II / ​ナ​バ​テ​ア / Buildings / Silk Buildings
Silk
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Silk Trader) Silk Level 1
Village (Silk Trader)
To acquire the finest goods, one must travel many leagues.
2 1100 +5% ​全​商​業​に​よ​る​収​入 (​全​て​の​領​土)
100 ​地​域​商​業​に​よ​る​収​入 (this_building)
+1 ​ター​ン​毎​の​発​展 (this_province)
40 ​織​物 (this_building)
+12 ​国​境​の​視​界 (this_region)
2 Settlement (Silk Caravan) Silk Level 2
Settlement (Silk Caravan)
"We came by way of Antioch. Interesting food."
3 1700 -1 ​食​料 (this_region)
+10% ​全​商​業​に​よ​る​収​入 (​全​て​の​領​土)
150 ​地​域​商​業​に​よ​る​収​入 (this_building)
+2 ​ター​ン​毎​の​発​展 (this_province)
+1 ​ター​ン​毎​の​治​安 (this_province)
80 ​織​物 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
3 Town (Silk Market) Silk Level 3
Town (Silk Market)
As trade routes expand, luxuries become more commonplace.
5 3000 -4 ​食​料 (this_region)
+15% ​全​商​業​に​よ​る​収​入 (​全​て​の​領​土)
200 ​地​域​商​業​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
+2 ​ター​ン​毎​の​治​安 (this_province)
120 ​織​物 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
4 Large Town (Silk Road) Silk Level 4
Large Town (Silk Road)
Silk, religion, knowledge… the Silk Road's gifts are never mundane.
8 5600 -8 ​食​料 (this_region)
+20% ​全​商​業​に​よ​る​収​入 (​全​て​の​領​土)
250 ​地​域​商​業​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
+3 ​ター​ン​毎​の​治​安 (this_province)
160 ​織​物 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
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