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Kush Kush Buildings

Grain Buildings




Grain

Village (Grain Fields)
Settlement (Grain Farms)
Town (Grain Irrigated Farm)
Large Town (Grain Estate)
Grain
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Grain Fields) Grain Level 1
Village (Grain Fields)
"Work harder! The quota must be met!"
2 1100 1 ​食​料 (all regions in adjacent provinces)
1 food (all regions in local province) (regions_in_this_province)
40 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+10% ​農​耕(​農​業)​に​よ​る​収​入 (regions_in_this_province)
+1 ​ター​ン​毎​の​発​展 (this_province)
+12 ​国​境​の​視​界 (this_region)
2 Settlement (Grain Farms) Grain Level 2
Settlement (Grain Farms)
Feeding a city requires agriculture on a larger scale.
3 1600 2 ​食​料 (all regions in adjacent provinces)
2 food (all regions in local province) (regions_in_this_province)
60 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+20% ​農​耕(​農​業)​に​よ​る​収​入 (regions_in_this_province)
+2 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
3 Town (Grain Irrigated Farm) Grain Level 3
Town (Grain Irrigated Farm)
"We can't bring the farm to the river… let's bring the river to the farm."
5 2600 3 ​食​料 (all regions in adjacent provinces)
3 food (all regions in local province) (regions_in_this_province)
80 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+40% ​農​耕(​農​業)​に​よ​る​収​入 (regions_in_this_province)
+3 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
4 Large Town (Grain Estate) Grain Level 4
Large Town (Grain Estate)
Conquest and politics are not the only routes to wealth and power.
8 4300 4 ​食​料 (all regions in adjacent provinces)
4 food (all regions in local province) (regions_in_this_province)
100 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+80% ​農​耕(​農​業)​に​よ​る​収​入 (regions_in_this_province)
+4 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
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