Trade Town
A bustling hotspot, alive with the hoots of water-sellers and camel traders.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
日本語化: JapanTotalWarとは
Minor Settlement
Building Name Trade Town |
Level Name dk_minor_settlement_trade_3 |
Building Chain Minor Settlement |
Building Level 3 |
Create Time 5 |
Create Cost 2700 |
Effects
-4 食料 (this_region)+4% 全収入源の収入 (regions_in_this_province)
50 生活水準向上による収入 (this_building)
200 地域商業による収入 (this_building)
+3 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
Provides Garrison Army
Recruitable Units
No Recruitable Units
Disqus |
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