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HomeHome / Total War: Rome II / ​マ​サ​エ​シ​ュ​リ (Hannibal at the Gates) / Buildings / ​乾​船​渠
​乾​船​渠 ​マ​サ​エ​シ​ュ​リ (Hannibal at the Gates)​マ​サ​エ​シ​ュ​リ (Hannibal at the Gates) ​港 Level 4

​乾​船​渠

The home of the fleet, where mastery of the sea is planned.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

日本語化: JapanTotalWarとは

​港

​港
​港
(east_port_1)
​港 Level 0
​漁​港
​漁​港
(east_port_fish_2)
​港 Level 1
​魚​屋​の​水​路
​魚​屋​の​水​路
(east_port_fish_3)
​港 Level 2
​海​鮮​市​場
​海​鮮​市​場
(east_port_fish_4)
​港 Level 3
​軍​用​埠​頭
​軍​用​埠​頭
(east_port_military_2)
​港 Level 1
​海​軍​造​船​所
​海​軍​造​船​所
(east_port_military_3)
​港 Level 2
​乾​船​渠
​乾​船​渠
(east_port_military_4)
​港 Level 3
​泊​地
​泊​地
(east_port_trade_2)
​港 Level 1
​交​易​港
​交​易​港
(east_port_trade_3)
​港 Level 2
​海​辺​の​市​場
​海​辺​の​市​場
(east_port_trade_4)
​港 Level 3
​乾​船​渠

Building Name

​乾​船​渠

Level Name

east_port_military_4

Building Chain

​港

Building Level

4

Create Time

8

Create Cost

5700

Require Resource

Timber
Timber

Effects

-8 ​食​料 (this_region)
210 ​製​造​業(​工​業)​に​よ​る​収​入 (this_building)

Provides Garrison Army

140 Missile Penteres - Archers
140 Missile Penteres - Archers
Missile Penteres - Archers
(Afr_Archers_Five)
​飛​び​道​具​艦
60 Assault Dieres - Numidian Spearmen
60 Assault Dieres - Numidian Spearmen
Assault Dieres - Numidian Spearmen
(Num_Spear_Two)
​近​接​艦

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Missile Penteres - Archers
Medium Ship / ​飛​び​道​具​艦 / (Afr_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The ability to kill enemies at a distance is always welcome.

140 810 810 1020 6 35 125 6 15 8 24 3 12 10 45 25
2
140 Tower Penteres - Archers
Medium Ship / ​飛​び​道​具​艦 / (Afr_Archers_Five_Lft_Bow)
Tower Penteres - Archers
From a shipboard tower, all enemies become little targets to be potted at will.

The ability to kill enemies at a distance is always welcome.

140 1010 1010 1020 6 35 125 6 15 8 24 3 12 10 45 25
3
40 Light Artillery Penteres - African Ballista (Ship)
Medium Ship / ​投​擲​兵​器​艦 / (Afr_Ballista_Five)
Light Artillery Penteres - African Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Few men live to tell of their brush with a ballista bolt.

40 640 640 1020 6 180 420 2 9 24 9 14 10 45 40
4
40 Artillery Penteres - African Onager (Ship)
Medium Ship / ​投​擲​兵​器​艦 / (Afr_Onager_Five)
Artillery Penteres - African Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Few men willingly hold the line when an onager fires on them.

40 760 760 1020 6 200 350 2 9 24 6 14 10 45 40
5
80 Missile Trieres - Tribal Slingers
Medium Ship / ​飛​び​道​具​艦 / (Afr_Slingers_Three)
Missile Trieres - Tribal Slingers
A large contingent of archers can make short work of enemy crews.

Even the smallest pebble is dangerous, in the right hands.

80 520 520 693 7 20 150 7 25 8 24 3 37 15 45 25
6
80 Scorpion Trieres - Tribal Slingers
Medium Ship / ​飛​び​道​具​艦 / (Afr_Slingers_Three_Scorpio)
Scorpion Trieres - Tribal Slingers
Deadly accurate dart-throwers give enemies pause.

Even the smallest pebble is dangerous, in the right hands.

80 620 620 693 7 20 150 7 25 8 24 3 37 15 45 25
7
80 Raiding Hemiolia - Libyan Javelinmen
Light Ship / ​飛​び​道​具​艦 / (Car_Javelin_One_Halfer)
Raiding Hemiolia - Libyan Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 350 350 402 6 32 80 7 7 8 24 3 37 15 45 25
8
160 Assault Hexeres - Numidian Noble Infantry
Heavy Ship / ​近​接​艦 / (Num_Noble_Six)
Assault Hexeres - Numidian Noble Infantry
These magnificent ships are both intimidating and extremely dangerous.

The elite of the Numidian peoples are more than capable of holding their own in melee.

160 1250 1250 1206 5 34 29 29 63 75 65 70
9
60 Assault Dieres - Numidian Spearmen
Light Ship / ​近​接​艦 / (Num_Spear_Two)
Assault Dieres - Numidian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Every able man who can wield a spear can fight for their people.

60 300 300 501 7 13 20 11 64 15 45 30
10
60 Fire Pot Dieres - Numidian Spearmen
Light Ship / ​近​接​艦 / (Num_Spear_Two_Fire_Pots)
Fire Pot Dieres - Numidian Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Every able man who can wield a spear can fight for their people.

60 350 350 501 7 13 20 11 64 15 45 30
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