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HomeHome / Total War: Rome II / ​カ​ル​タ​ゴ (Hannibal at the Gates) / Buildings / ​泊​地
​泊​地 ​カ​ル​タ​ゴ (Hannibal at the Gates)​カ​ル​タ​ゴ (Hannibal at the Gates) ​港 Level 2

​泊​地

Harbours provide and promote trade, whilst giving shelter from pirates and storms.

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1,000 km than march a tenth of that distance. Good ports were the key and became the hub where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. The port that served Athens, Piraeus, was described by Aristophanes as a hectic, bustling concoction of sailors clamouring for pay, rations being served out, men trafficking for corn, onions, leeks, and figs, all to the sound of the hammering of the dockyards and boatswains’ pipes and flutes. Carthage made its wealth and name through its two artificial harbours, and Alexandria in Egypt was also one of the largest ports of the ancient world.

日本語化: JapanTotalWarとは

​港

​港
​港
(greek_port_1)
​港 Level 0
​漁​港
​漁​港
(greek_port_fish_2)
​港 Level 1
​魚​屋
​魚​屋
(greek_port_fish_3)
​港 Level 2
​魚​市​場
​魚​市​場
(greek_port_fish_4)
​港 Level 3
​造​船​所
​造​船​所
(greek_port_harbour_2)
​港 Level 1
​船​渠
​船​渠
(greek_port_harbour_3)
​港 Level 2
​ネ​オ​ソ​コ​イ
​ネ​オ​ソ​コ​イ
(greek_port_harbour_4)
​港 Level 3
​軍​用​埠​頭
​軍​用​埠​頭
(greek_port_military_2)
​港 Level 1
​乾​船​渠
​乾​船​渠
(greek_port_military_3)
​港 Level 2
​軍​港
​軍​港
(greek_port_military_4)
​港 Level 3
​泊​地
​泊​地
(greek_port_trade_2)
​港 Level 1
​交​易​港
​交​易​港
(greek_port_trade_3)
​港 Level 2
​エ​ン​ポ​リ​ウ​ム
​エ​ン​ポ​リ​ウ​ム
(greek_port_trade_4)
​港 Level 3
​泊​地

Building Name

​泊​地

Level Name

greek_port_trade_2

Building Chain

​港

Building Level

2

Create Time

3

Create Cost

1900

Effects

-1 ​食​料 (this_region)
60 ​地​域​商​業​に​よ​る​収​入 (this_building)
120 ​海​商​業​に​よ​る​収​入 (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Libyan Javelinmen
80 Raiding Hemiolia - Libyan Javelinmen
Raiding Hemiolia - Libyan Javelinmen
(Car_Javelin_One_Halfer)
​飛​び​道​具​艦

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Libyan Javelinmen
Light Ship / ​飛​び​道​具​艦 / (Car_Javelin_One_Halfer)
Raiding Hemiolia - Libyan Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 350 350 402 6 32 80 7 7 8 24 3 37 15 45 25
2
100 Pursuit Trihemiolia - Libyan Javelinmen
Light Ship / ​飛​び​道​具​艦 / (Car_Javelin_Two_Halfer)
Pursuit Trihemiolia - Libyan Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 470 470 585 7 32 80 7 7 8 24 3 37 15 45 25
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