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HomeHome / Total War: Rome II / Veneti Pretenders (Rise of the Republic) / Buildings / Settlement (Grain Farms)
Settlement (Grain Farms) Veneti Pretenders (Rise of the Republic)Veneti Pretenders (Rise of the Republic) Grain Level 2

Settlement (Grain Farms)

Feeding a city requires agriculture on a larger scale.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

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Grain

Village (Grain Fields)
Village (Grain Fields)
(inv_rom_grain_1)
Grain Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_rom_grain_2)
Grain Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_rom_grain_3)
Grain Level 2
Colonia (Grain Estate)
Colonia (Grain Estate)
(inv_rom_grain_4)
Grain Level 3
Settlement (Grain Farms)

Building Name

Settlement (Grain Farms)

Level Name

inv_rom_grain_2

Building Chain

Grain

Building Level

2

Create Time

3

Create Cost

1600

Effects

2 ​食​料 (all regions in adjacent provinces)
2 food (all regions in local province) (regions_in_this_province)
60 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+20% ​農​耕(​農​業)​に​よ​る​収​入 (regions_in_this_province)
+2 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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