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HomeHome / Total War: Rome II / Veneti Pretenders (Rise of the Republic) / Buildings / Hundred
Hundred Veneti Pretenders (Rise of the Republic)Veneti Pretenders (Rise of the Republic) Province Capital Level 3

Hundred

Stout walls keep out many unwanted visitors.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

日本語化: JapanTotalWarとは

Province Capital

Settlement
Settlement
(inv_ita_major_city_1)
Province Capital Level 0
Fortified Settlement
Fortified Settlement
(inv_ita_major_city_2)
Province Capital Level 1
Hundred
Hundred
(inv_ita_major_city_3)
Province Capital Level 2
Tribal Oppidum
Tribal Oppidum
(inv_ita_major_city_economy_4)
Province Capital Level 3
Warrior Oppidum
Warrior Oppidum
(inv_ita_major_city_military_4)
Province Capital Level 3
Hundred

Building Name

Hundred

Level Name

inv_ita_major_city_3

Building Chain

Province Capital

Building Level

3

Create Time

5

Create Cost

4400

Effects

-4 ​食​料 (this_region)
+10% ​全​収​入​源​の​収​入 (regions_in_this_province)
400 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+7 ​ター​ン​毎​の​発​展 (this_province)
+4 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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