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HomeHome / Total War: Rome II / Taras (Rise of the Republic) / Buildings / Lead Buildings
Lead
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Lead Mine) Lead Level 1
Village (Lead Mine)
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
2 1200 100 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+1 ​ター​ン​毎​の​発​展 (this_province)
+1 ​ター​ン​毎​の​治​安 (​衛​生) (​全​て​の​州)
40 ​鉛 (this_building)
+12 ​国​境​の​視​界 (this_region)
2 Settlement (Trench Mine) Lead Level 2
Settlement (Trench Mine)
Shallow mining is less dangerous, but also less lucrative.
3 1800 -1 ​食​料 (this_region)
125 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+2 ​ター​ン​毎​の​発​展 (this_province)
+2 ​ター​ン​毎​の​治​安 (​衛​生) (​全​て​の​州)
80 ​鉛 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
3 Town (Shaft Mine) Lead Level 3
Town (Shaft Mine)
"Dig deeper, you dogs! You’re not done 'til I say so!"
5 2800 -4 ​食​料 (this_region)
150 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
+3 ​ター​ン​毎​の​治​安 (​衛​生) (​全​て​の​州)
120 ​鉛 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
4 Colony (Sluiced Mine) Lead Level 4
Colony (Sluiced Mine)
Water reveals what stone conceals.
8 4300 -8 ​食​料 (this_region)
200 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+5% ​工​業​に​よ​る​収​入 (regions_in_this_province)
+4 ​ター​ン​毎​の​発​展 (this_province)
+4 ​ター​ン​毎​の​治​安 (​衛​生) (​全​て​の​州)
160 ​鉛 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
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