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HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Buildings / Marble Buildings
Marble
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Marble Pit) Marble Level 1
Village (Marble Pit)
"Did you hear? They’re building a new temple! We'd better expand…"
2 1000 -5% ​建​設​費 (regions_in_this_province)
100 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+1 ​ター​ン​毎​の​発​展 (this_province)
+1 ​ター​ン​毎​の​治​安 (​全​て​の​州)
40 ​大​理​石 (this_building)
+12 ​国​境​の​視​界 (this_region)
2 Settlement (Marble Quarry) Marble Level 2
Settlement (Marble Quarry)
A good quarrymaster gleans the balance between quality and quantity.
3 1400 -10% ​建​設​費 (regions_in_this_province)
-1 ​食​料 (this_region)
125 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+2 ​ター​ン​毎​の​発​展 (this_province)
+2 ​ター​ン​毎​の​治​安 (​全​て​の​州)
80 ​大​理​石 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
3 Town (Marble Cutter) Marble Level 3
Town (Marble Cutter)
It takes years of apprenticeship to perfect the art of stonemasonry.
5 1900 -15% ​建​設​費 (regions_in_this_province)
-4 ​食​料 (this_region)
150 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
+3 ​ター​ン​毎​の​治​安 (​全​て​の​州)
120 ​大​理​石 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
4 Colonia (Marble Architect) Marble Level 4
Colonia (Marble Architect)
"See there! A statue worthy of Phidias himself!"
8 2500 -20% ​建​設​費 (regions_in_this_province)
-8 ​食​料 (this_region)
200 ​鉱​業(​工​業)​に​よ​る​収​入 (this_building)
+4 ​ター​ン​毎​の​発​展 (this_province)
+4 ​ター​ン​毎​の​治​安 (​全​て​の​州)
160 ​大​理​石 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)
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