Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Port A port is a gateway to the world of trade and military adventure. |
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2 | 800 |
30 海商業による収入 (this_building) |
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2 |
Port Level 2 Military Wharf He who commands the sea goes where he wills, and fights where he wills. |
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3 | 2100 |
-1 食料 (this_region) +2 ターン毎の治安 (this_province) -10% 海軍部隊の徴兵費 (this_buildings_province_to_adjacent_sea_regions) |
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3 |
Port Level 2 Civil Port The rule of law allows trade to flourish, even at sea. |
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3 | 1700 |
5 食料 (this_region) 50 海商業による収入 (this_building) -2 ターン毎の治安(不衛生) (this_province) +2% 交易協定による関税収入 (this_faction) |
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4 |
Port Level 3 Drydock A drydock aids the construction and maintenance of any battlefleet. |
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5 | 3800 |
-4 食料 (this_region) +4 ターン毎の治安 (this_province) -20% 海軍部隊の徴兵費 (this_buildings_province_to_adjacent_sea_regions) |
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5 |
Port Level 3 Civil Docks A fresh catch gets a good price in both town and city. |
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5 | 3400 |
7 食料 (this_region) 75 海商業による収入 (this_building) -3 ターン毎の治安(不衛生) (this_province) +4% 交易協定による関税収入 (this_faction) |
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6 |
Port Level 4 Military Port The fleet headquarters embodies both symbolic and practical seapower. |
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8 | 5900 |
-8 食料 (this_region) +8 ターン毎の治安 (this_province) -30% 海軍部隊の徴兵費 (this_buildings_province_to_adjacent_sea_regions) |
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7 |
Port Level 4 Harbour When ships can find safe haven, the people will prosper. |
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8 | 5600 |
9 食料 (this_region) 100 海商業による収入 (this_building) -4 ターン毎の治安(不衛生) (this_province) +6% 交易協定による関税収入 (this_faction) |
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