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HomeHome / Total War: Rome II / Kartli (Empire Divided) / Buildings / ​王​族​の​大​都​市
​王​族​の​大​都​市 Kartli (Empire Divided)Kartli (Empire Divided) ​州​都 Level 2

​王​族​の​大​都​市

A centre of trade, politics and military power, bringing glory to the people.

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

日本語化: JapanTotalWarとは

​州​都

​都​市
​都​市
(east_city_1)
​州​都 Level 0
​王​族​の​大​都​市
​王​族​の​大​都​市
(east_city_royal_2)
​州​都 Level 1
​王​族​の​ケ​ル​ター
​王​族​の​ケ​ル​ター
(east_city_royal_3)
​州​都 Level 2
​王​族​の​カ​ル​カー
​王​族​の​カ​ル​カー
(east_city_royal_4)
​州​都 Level 3
​サ​ト​ラ​ッ​プ​の​大​都​市
​サ​ト​ラ​ッ​プ​の​大​都​市
(east_city_satrap_2)
​州​都 Level 1
​サ​ト​ラ​ッ​プ​の​ケ​ル​ター
​サ​ト​ラ​ッ​プ​の​ケ​ル​ター
(east_city_satrap_3)
​州​都 Level 2
​サ​ト​ラ​ッ​プ​の​カ​ル​カー
​サ​ト​ラ​ッ​プ​の​カ​ル​カー
(east_city_satrap_4)
​州​都 Level 3
​王​族​の​大​都​市

Building Name

​王​族​の​大​都​市

Level Name

east_city_royal_2

Building Chain

​州​都

Building Level

2

Create Time

3

Create Cost

2700

Effects

+2 ​東​方​文​化​の​影​響​力 (this_region)
-1 ​食​料 (this_region)
+8% ​全​収​入​源​の​収​入 (regions_in_this_province)
300 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / ​近​接​歩​兵 / (3c_Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
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