menu
HomeHome / Total War: Rome II / Garamantia (Empire Divided) / Buildings / Naval Yard
Naval Yard Garamantia (Empire Divided)Garamantia (Empire Divided) Port Level 3

Naval Yard

Ships built and outfitted for war need a home port.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

日本語化: JapanTotalWarとは

Port

Port
Port
(3c_east_port_1)
Port Level 0
Fishing Port
Fishing Port
(3c_east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(3c_east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(3c_east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(3c_east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(3c_east_port_military_3)
Port Level 2
Drydock
Drydock
(3c_east_port_military_4)
Port Level 3
Harbour
Harbour
(3c_east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(3c_east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(3c_east_port_trade_4)
Port Level 3
Naval Yard

Building Name

Naval Yard

Level Name

3c_east_port_military_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3600

Require Technology

Improved Harbour Infrastructure
Improved Harbour Infrastructure

Effects

-4 ​食​料 (this_region)
140 ​製​造​業(​工​業)​に​よ​る​収​入 (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Numidian Javelinmen
Raiding Hemiolia - Numidian Javelinmen
(3c_Num_Assault_Hemiolia)
​飛​び​道​具​艦
120 Assault Tetreres - Numidian Swordsmen
Assault Tetreres - Numidian Swordsmen
(3c_Num_Assault_Trieres)
​近​接​艦
80 Missile Trieres - Numidian Slingers
Missile Trieres - Numidian Slingers
(3c_Num_Missile_Trieres)
​飛​び​道​具​艦

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Numidian Infantry
Light Ship / ​近​接​艦 / (3c_Num_Assault_Dieres)
Assault Dieres - Numidian Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Numidian warriors have always been formidable foes for European opponents.

60 310 310 566 6 13 20 11 64 15 45 30
2
80 Raiding Hemiolia - Numidian Javelinmen
Light Ship / ​飛​び​道​具​艦 / (3c_Num_Assault_Hemiolia)
Raiding Hemiolia - Numidian Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 440 440 467 6 32 80 8 7 10 24 4 38 15 50 45
3
120 Assault Tetreres - Numidian Swordsmen
Medium Ship / ​近​接​艦 / (3c_Num_Assault_Trieres)
Assault Tetreres - Numidian Swordsmen
Ramming attacks from these ships inflict terrible damage.

Learning to use a sword is not hard for African warriors.

120 680 680 890 6 30 34 24 45 55 60 35
4
80 Missile Trieres - Numidian Slingers
Medium Ship / ​飛​び​道​具​艦 / (3c_Num_Missile_Trieres)
Missile Trieres - Numidian Slingers
A large contingent of archers can make short work of enemy crews.

In the desert there is nowhere to hide from slingshot.

80 530 530 758 6 20 150 7 25 8 24 3 37 15 45 25
Disqus
Facebook