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Caledonii (Empire Divided) Caledonii (Empire Divided) Buildings

Provincial Capital Buildings




Provincial Capital

Settlement
Fortified Settlement
Hundred
Industrial Oppidum
Trade Oppidum
Tribal Oppidum
Provincial Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Settlement Provincial Capital Level 1
Settlement
Together we are stronger.
2 1500 +6% ​全​収​入​源​の​収​入 (regions_in_this_province)
200 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 ​国​境​の​視​界 (this_region)
2 Fortified Settlement Provincial Capital Level 2
Fortified Settlement
A strong tribe deserves a strong home.
3 2700 -1 ​食​料 (this_region)
+8% ​全​収​入​源​の​収​入 (regions_in_this_province)
300 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+5 ​ター​ン​毎​の​発​展 (this_province)
+2 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 ​国​境​の​視​界 (this_region)
3 Hundred Provincial Capital Level 3
Hundred
Stout walls keep out many unwanted visitors.
5 4400 +2 ​城​壁​上​の​弩​砲 (this_region)
-4 ​食​料 (this_region)
+10% ​全​収​入​源​の​収​入 (regions_in_this_province)
400 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+7 ​ター​ン​毎​の​発​展 (this_province)
+4 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 ​国​境​の​視​界 (this_region)
4 Tribal Oppidum Provincial Capital Level 4
Tribal Oppidum
All a man could want is within.
8 7100 +3 ​城​壁​上​の​弩​砲 (this_region)
-8 ​食​料 (this_region)
+12% ​全​収​入​源​の​収​入 (regions_in_this_province)
800 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+9 ​ター​ン​毎​の​発​展 (this_province)
+8 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 ​国​境​の​視​界 (this_region)
5 Trade Oppidum Provincial Capital Level 4
Trade Oppidum
All a man could want is within.
8 7100 +3 ​城​壁​上​の​弩​砲 (this_region)
-8 ​食​料 (this_region)
+20% ​全​商​業​に​よ​る​収​入 (regions_in_this_province)
800 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+9 ​ター​ン​毎​の​発​展 (this_province)
+8 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 ​国​境​の​視​界 (this_region)
6 Industrial Oppidum Provincial Capital Level 4
Industrial Oppidum
All a man could want is within.
8 7100 +3 ​城​壁​上​の​弩​砲 (this_region)
-8 ​食​料 (this_region)
+20% ​工​業​に​よ​る​収​入 (regions_in_this_province)
800 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+9 ​ター​ン​毎​の​発​展 (this_province)
+8 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 ​国​境​の​視​界 (this_region)
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