大商人
The shrewd trader shares arak and renews old friendships before the purse is opened.Spices were highly valued commodities, both for local consumption and trade with other peoples. Trade along what would become the Silk and Spice Roads began almost at the start of civilisation with the rise of farming and trade amongst Neolithic communities. It was not until Arab and Phoenician traders began trading spices and other luxury goods, such as gold, precious stones, silks and fine textiles, that fixed routes and markets began to appear. As well as spices to flavour foods, other items were traded, including those considered essential for religious rites, such as frankincense - tree resin which gives off a strong aroma when burned. Myrrh was also highly valued for its uses as a medicine and for mummification.
日本語化: JapanTotalWarとは
公共広場
Building Name 大商人 |
Level Name east_town_centre_trade_4 |
Building Chain 公共広場 |
Building Level 4 |
Create Time 8 |
Create Cost 4300 |
Require Resource Silk |
Require Technology Trade Language |
Effects
6 食料 (this_region)300 地域商業による収入 (this_building)
-3 ターン毎の治安(不衛生) (this_province)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 1 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 近接歩兵 / (Eas_Hillmen) Hillmen Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 310 | 270 | 25 | 34 | 11 | 42 | 52 | 65 | 35 | |||||||||
2 |
Cavalry / 飛び道具騎兵 / (Eas_Horse_Skirm) Horse Skirmishers These horsemen are useful, swift-moving skirmishers, well able to harass an enemy. |
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90 | 390 | 390 | 30 | 75 | 8 | 18 | 12 | 36 | 18 | 37 | 49 | 90 | 25 | |||||
3 |
Missile Infantry / 飛び道具歩兵 / (Eas_Javelinmen) Eastern Javelinmen These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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120 | 500 | 500 | 32 | 70 | 9 | 18 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
4 |
Cavalry / 近接騎兵 / (Eas_Median_Cav) Median Cavalry These fine cavalrymen are well able to handle themselves in the cut and thrust of melee. |
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90 | 610 | 610 | 29 | 29 | 31 | 77 | 87 | 110 | 50 | |||||||||
5 |
Melee Infantry / 近接歩兵 / (Eas_Par_Sword) Parthian Swordsmen Once their javelins have struck, these Parthians are able to finish off any survivors. |
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160 | 740 | 740 | 32 | 36 | 31 | 81 | 92 | 70 | 60 | |||||||||
6 |
Melee Infantry / 槍歩兵 / (Eas_Persian_Hoplites) Persian Hoplites An idea like hoplites is worth copying, even if Greek "liberty" weakens a man… |
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160 | 520 | 520 | 20 | 29 | 16 | 64 | 90 | 70 | 40 | |||||||||
7 |
Missile Infantry / 飛び道具歩兵 / (Eas_Persian_Light_Archers) Persian Light Archers Archers should be valued for the ability to strike down a distant foe. |
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120 | 410 | 410 | 35 | 145 | 7 | 30 | 8 | 23 | 4 | 6 | 27 | 50 | 20 |
Disqus |
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