王族のカルカー
A shining city, a seat of power and a source of pride…The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.
日本語化: JapanTotalWarとは
州都
Building Name 王族のカルカー |
Level Name east_city_royal_4 |
Building Chain 州都 |
Building Level 4 |
Create Time 8 |
Create Cost 7500 |
Require Technology Improved Material Transportation |
Effects
+6 東方文化の影響力 (this_region)+6 城壁上の弩砲 (this_region)
-8 食料 (this_region)
+12% 全収入源の収入 (regions_in_this_province)
500 生活水準向上による収入 (this_building)
+3 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 国境の視界 (this_region)
Provides Garrison Army
(Eas_Ballista_Bastion)
野戦投擲兵器
(Eas_Elite_Persian_Archers)
飛び道具歩兵
(Eas_Onager_Bastion)
野戦投擲兵器
(Eas_Par_Sword)
近接歩兵
(Eas_Parthian_Foot_Archers)
飛び道具歩兵
(Eas_Scorpion_Bastion)
設置式投擲兵器
(Eas_Spear)
槍歩兵
Recruitable Units
Recruitable Units Lv. 1 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 近接歩兵 / (Eas_Hillmen) Hillmen Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 310 | 270 | 25 | 34 | 11 | 42 | 52 | 65 | 35 | |||||||||
2 |
Cavalry / 飛び道具騎兵 / (Eas_Horse_Skirm) Horse Skirmishers These horsemen are useful, swift-moving skirmishers, well able to harass an enemy. |
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90 | 390 | 390 | 30 | 75 | 8 | 18 | 12 | 36 | 18 | 37 | 49 | 90 | 25 | |||||
3 |
Missile Infantry / 飛び道具歩兵 / (Eas_Javelinmen) Eastern Javelinmen These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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120 | 500 | 500 | 32 | 70 | 9 | 18 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
4 |
Cavalry / 近接騎兵 / (Eas_Median_Cav) Median Cavalry These fine cavalrymen are well able to handle themselves in the cut and thrust of melee. |
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90 | 610 | 610 | 29 | 29 | 31 | 77 | 87 | 110 | 50 | |||||||||
5 |
Melee Infantry / 近接歩兵 / (Eas_Par_Sword) Parthian Swordsmen Once their javelins have struck, these Parthians are able to finish off any survivors. |
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160 | 740 | 740 | 32 | 36 | 31 | 81 | 92 | 70 | 60 | |||||||||
6 |
Melee Infantry / 近接歩兵 / (Eas_Parthia_Armored_Infantry) Parthian Armored Infantry Armored infantry is very good at holding lines. |
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160 | 800 | 800 | 33 | 38 | 20 | 88 | 92 | 75 | 60 | |||||||||
7 |
Melee Infantry / 近接歩兵 / (Eas_Parthia_Heavy) Parthian Heavy Infantry Parthian heavy infantry are armored and better trained soldiers. |
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160 | 700 | 700 | 30 | 38 | 20 | 78 | 92 | 75 | 55 | |||||||||
8 |
Melee Infantry / 槍歩兵 / (Eas_Parthia_Noble_Spearmen) Parthian Noble Spearmen Nobles are excelent spearmen, very good against all types of cavalry. |
|||||||||||||||||
160 | 860 | 860 | 31 | 32 | 28 | 88 | 92 | 75 | 60 | |||||||||
9 |
Melee Infantry / 槍歩兵 / (Eas_Parthia_Spearmen) Parthian Spearmen Parthian spear units, effective against cavalry. |
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160 | 610 | 610 | 23 | 29 | 21 | 68 | 93 | 70 | 55 | |||||||||
10 |
Melee Infantry / 槍歩兵 / (Eas_Persian_Hoplites) Persian Hoplites An idea like hoplites is worth copying, even if Greek "liberty" weakens a man… |
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160 | 520 | 520 | 20 | 29 | 16 | 64 | 90 | 70 | 40 | |||||||||
11 |
Missile Infantry / 飛び道具歩兵 / (Eas_Persian_Light_Archers) Persian Light Archers Archers should be valued for the ability to strike down a distant foe. |
|||||||||||||||||
120 | 410 | 410 | 35 | 145 | 7 | 30 | 8 | 23 | 4 | 6 | 27 | 50 | 20 | |||||
12 |
Missile Infantry / 飛び道具歩兵 / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
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120 | 500 | 500 | 22 | 155 | 8 | 35 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
13 |
Melee Infantry / 槍歩兵 / (Eas_Spear) Eastern Spearmen Cheap spearmen are not necessarily poor spearmen. |
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160 | 280 | 280 | 15 | 29 | 11 | 53 | 63 | 65 | 30 |
Disqus |
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