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HomeHome / Radious Total War Mod / ​カ​ル​タ​ゴ (Hannibal at the Gates) / Buildings / ​集​落 (​穀​物​農​場)
​集​落 (​穀​物​農​場) ​カ​ル​タ​ゴ (Hannibal at the Gates)​カ​ル​タ​ゴ (Hannibal at the Gates) ​穀​物 Level 2

​集​落 (​穀​物​農​場)

Feeding a city requires agriculture on a larger scale.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

日本語化: JapanTotalWarとは

​穀​物

​村 (​穀​物​畑)
​村 (​穀​物​畑)
(greek_grain_1)
​穀​物 Level 0
​集​落 (​穀​物​農​場)
​集​落 (​穀​物​農​場)
(greek_grain_2)
​穀​物 Level 1
​町 (​穀​物​灌​漑​農​場)
​町 (​穀​物​灌​漑​農​場)
(greek_grain_3)
​穀​物 Level 2
​殖​民​都​市 (​穀​物​荘​園)
​殖​民​都​市 (​穀​物​荘​園)
(greek_grain_4)
​穀​物 Level 3
​集​落 (​穀​物​農​場)

Building Name

​集​落 (​穀​物​農​場)

Level Name

greek_grain_2

Building Chain

​穀​物

Building Level

2

Create Time

3

Create Cost

1600

Effects

5 ​食​料 (this_region)
90 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+20% ​農​耕(​農​業)​に​よ​る​収​入 (regions_in_this_province)
+2 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)

Provides Garrison Army

160 Carthaginian Hoplites
160 Carthaginian Hoplites
160 Carthaginian Hoplites
160 Carthaginian Hoplites
Carthaginian Hoplites
(Car_Hoplites)
​槍​歩​兵
160 Libyan Hoplites
160 Libyan Hoplites
160 Libyan Hoplites
160 Libyan Hoplites
Libyan Hoplites
(Car_Libyan_Hoplites)
​槍​歩​兵
120 Libyan Peltasts
120 Libyan Peltasts
Libyan Peltasts
(Car_Libyan_Peltasts)
​飛​び​道​具​歩​兵

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Libyan Hoplites
Melee Infantry / ​槍​歩​兵 / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 380 380 18 29 16 61 70 65 40
2
120 Libyan Javelinmen
Missile Infantry / ​飛​び​道​具​歩​兵 / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 470 470 28 70 8 18 7 23 3 31 52 50 20
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