大理石 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
大理石 Level 1 村 (大理石採掘場) "Did you hear? They’re building a new temple! We'd better expand…" |
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2 | 1000 |
-10% 建設費 (regions_in_this_province) 120 鉱業(工業)による収入 (this_building) +1 ターン毎の発展 (this_province) 40 大理石 (this_building) +12 国境の視界 (this_region) |
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2 |
大理石 Level 2 集落 (大理石採石場) A good quarrymaster gleans the balance between quality and quantity. |
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3 | 1400 |
-20% 建設費 (regions_in_this_province) 170 鉱業(工業)による収入 (this_building) +2 ターン毎の発展 (this_province) +2 ターン毎の治安 (this_province) 80 大理石 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
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3 |
大理石 Level 3 町 (大理石彫刻家) It takes years of apprenticeship to perfect the art of stonemasonry. |
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5 | 2400 |
-30% 建設費 (regions_in_this_province) -4 食料 (this_region) 220 鉱業(工業)による収入 (this_building) +3 ターン毎の発展 (this_province) +4 ターン毎の治安 (this_province) 120 大理石 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
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4 |
大理石 Level 4 殖民都市 (大理石建築家) "See there! A statue worthy of Phidias himself!" |
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8 | 3000 |
-40% 建設費 (regions_in_this_province) -7 食料 (this_region) 300 鉱業(工業)による収入 (this_building) +4 ターン毎の発展 (this_province) +6 ターン毎の治安 (this_province) 160 大理石 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
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