穀物 | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
穀物 Level 1 農場 (穀物畑) "Work harder! The quota must be met!" |
|||||
2 | 1100 |
4 食料 (this_region) 50 農耕(農業)による収入 (this_building) +10% 農耕(農業)による収入 (regions_in_this_province) +1 ターン毎の発展 (this_province) +12 国境の視界 (this_region) |
|
|||
2 |
穀物 Level 2 村 (穀物農場) Feeding a city requires agriculture on a larger scale. |
|||||
3 | 1600 |
5 食料 (this_region) 90 農耕(農業)による収入 (this_building) +20% 農耕(農業)による収入 (regions_in_this_province) +2 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
|
|||
3 |
穀物 Level 3 町 (穀物灌漑農場) "We can't bring the farm to the river… let's bring the river to the farm." |
|||||
5 | 3000 |
8 食料 (this_region) 120 農耕(農業)による収入 (this_building) +40% 農耕(農業)による収入 (regions_in_this_province) +3 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
|
|||
4 |
穀物 Level 4 パグス (穀物荘園) Conquest and politics are not the only routes to wealth and power. |
|||||
8 | 4600 |
9 食料 (this_region) 150 農耕(農業)による収入 (this_building) +80% 農耕(農業)による収入 (regions_in_this_province) +4 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
|
|
|
|