Hall of the Ancestors
A holy place to honor the dead and drink to their memory.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
Trader's Field
Building Name Hall of the Ancestors |
Level Name rom_BARBARIAN_public_guard_4 |
Building Chain Trader's Field |
Building Level 4 |
Create Time 16 |
Create Cost 16200 |
Require Resource Timber |
Require Technology Warrior Aristocracy |
Effects
-6 食料 (this_region)+2 ターン毎の発展 (this_province)
+6 工作員の全ての行為に対する警備(特性ボーナス) (this_province)
+8 ターン毎の治安 (this_province)
+8% 部隊の補充率 (regions_in_this_province)
+1 篭城可能なターン数
(街と港で二倍) (this_region)
+15 国境の視界 (this_region)
+0.3% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
rom_building_unit_mod_garrison_defence (現地の陸軍)
rom_building_unit_mod_garrison_morale (現地の陸軍)
Bonus to garrison morale and defense in this region. (this_building)
+15 国境の視界 (this_region)
Provides Garrison Army
Recruitable Units
No Recruitable Units
Disqus |
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