Qart-Hadasht
Heir to Phoenicia.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
Ancient Capital
Building Name Qart-Hadasht |
Level Name dei_main_city_CARTHAGE_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Architectural Advances |
Effects
+3 城壁上の弩砲 (this_region)-6 食料 (this_region)
+20% 全収入源の収入 (regions_in_this_province)
1182 生活水準向上による収入 (this_building)
+3 ターン毎の発展 (this_province)
-3 ターン毎の治安(不衛生) (this_province)
-8% 傭兵の雇用費 (your_characters_in_this_province)
+1 陸軍徴兵キャパシティ (this_province)
+3% 研究速度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
+3 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
Provides Garrison Army
(GAR_Gre_Citizen_Cavalry)
近接騎兵
(GAR_Gre_Citizen_Militia)
パイク歩兵
(GAR_Gre_Garrisoned_Hoplites)
パイク歩兵
(GAR_Gre_Local_Archers)
飛び道具歩兵
(Gre_Ballista_Bastion)
野戦投擲兵器
(Gre_Helot_Archers)
飛び道具歩兵
(Gre_Periokoi_Hoplites)
パイク歩兵
(Gre_Scorpion_Bastion)
設置式投擲兵器
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 近接歩兵 / (AOR_15_Late_Libyan_Infantry) Dorkim Lybim Kbedim (Late Libyan Infantry) Formed infantry that serves as an able backbone to any army. |
|||||||||||||||||
200 | 1077 | 1077 | 36 | 10 | 11 | 77 | 12 | 20 | 40 | |||||||||
2 |
Cavalry / 飛び道具騎兵 / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
3 |
Melee Infantry / 近接歩兵 / (AOR_15_Libyan_Infantry) Dorkim Lybim (Libyan Infantry) Levied soldiers that fight as javelin-armed swordsmen. |
|||||||||||||||||
200 | 915 | 915 | 30 | 10 | 11 | 67 | 10 | 20 | 40 | |||||||||
4 |
Missile Infantry / 飛び道具歩兵 / (AOR_15_Libyan_Javelinmen) Mitnagsim Lybim (Libyan Javelinmen) These javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 5 | 15 | 7 | 6 | 37 | 1 | 20 | 25 | |||||
5 |
Melee Infantry / 槍歩兵 / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
6 |
Missile Infantry / 飛び道具歩兵 / (Gre_Helot_Slingers) Heilotes Sphendonetai (Helot Slingers) Even the most stupid, recalcitrant slave can be taught to use a sling. |
|||||||||||||||||
175 | 435 | 435 | 5 | 165 | 5 | 20 | 18 | 7 | 6 | 37 | 1 | 20 | 35 | |||||
7 |
Melee Infantry / パイク歩兵 / (Gre_Periokoi_Hoplites) Perioikoi Hoplitai (Perioikoi Hoplites) Subjects of the Spartan kingdom are called to war to fight amongst the phalanx. While they are not Spartan citizens, their combat prowess is still above that of the average Greek, and they form a solid hoplite unit. |
|||||||||||||||||
200 | 1013 | 1013 | 28 | 9 | 15 | 67 | 12 | 20 | 50 |
Disqus |
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