Roma (Occupied)
The Eternal City.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
Ancient Capital
Building Name Roma (Occupied) |
Level Name dei_main_city_ROME_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Concrete |
Effects
+6 城壁上の弩砲 (this_region)-10 食料 (this_region)
+40% 全収入源の収入 (regions_in_this_province)
1518 生活水準向上による収入 (this_building)
+5 ターン毎の発展 (this_province)
-8 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
+6 城壁上の弩砲 (this_region)
Ostia: +400 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
Provides Garrison Army
(Car_Ballista_Bastion)
野戦投擲兵器
(Car_Scorpion_Bastion)
設置式投擲兵器
(GAR_Car_Citizen_Cavalry)
近接騎兵
(GAR_Car_Citizen_Militia)
槍歩兵
(GAR_Ita_Armed_Citizens_Foreign)
近接歩兵
(GAR_Ita_Citizen_Javelinmen_Foreign)
飛び道具歩兵
(GAR_Ita_Town_Guard_Foreign)
槍歩兵
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / パイク歩兵 / (Car_Late_Libyan_Hoplites) H'anatim Lybim Kbedim (Libyan Heavy Hoplites) There is a discipline in the advance of a phalanx that eludes lesser men. |
|||||||||||||||||
200 | 1022 | 1022 | 29 | 9 | 15 | 63 | 12 | 20 | 50 | |||||||||
2 |
Melee Infantry / パイク歩兵 / (Car_Libyan_Hoplites) H'anatim Lybim (Libyan Hoplites) There is honour and tradition in defending one's home as a hoplite. |
|||||||||||||||||
200 | 918 | 918 | 27 | 9 | 13 | 60 | 10 | 20 | 45 | |||||||||
3 |
Missile Infantry / 飛び道具歩兵 / (Car_Libyan_Javelin) Mitnagsim Lybim (Libyan Javelinmen) Javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 7 | 15 | 7 | 6 | 37 | 1 | 20 | 35 | |||||
4 |
Melee Infantry / 槍歩兵 / (Car_Light_Libyan_Infantry) Aanatim Lybim (Libyan Thureos Spears) Levied soldiers that fight as javelin-armed spearmen. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 50 |
Disqus |
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