遊牧民反乱軍 Ancient Capital Level 3
Fortified Qart-Hadasht (Occupied)
Heir to Phoenicia, fortified and prepared.Ancient Capital
Building Name Fortified Qart-Hadasht (Occupied) |
Level Name dei_main_city_CARTHAGE_3_fort |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6800 |
Require Technology Large Defences |
Effects
+4 城壁上の弩砲 (this_region)-7 食料 (this_region)
+10% 全収入源の収入 (regions_in_this_province)
844 生活水準向上による収入 (this_building)
+2 ターン毎の発展 (this_province)
-3 ターン毎の治安(不衛生) (this_province)
-8% 傭兵の雇用費 (your_characters_in_this_province)
+2 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 篭城可能なターン数
(街と港で二倍) (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 陸軍徴兵キャパシティ (this_province)
+4 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
dei_corruption_hidden (this_faction)
Provides Garrison Army
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
近接歩兵
(GAR_Gre_Armed_Citizens_Foreign)
近接歩兵
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
パイク歩兵
(GAR_Gre_Citizen_Militia_Foreign)
パイク歩兵
Local Archers
(GAR_Gre_Local_Archers_Foreign)
飛び道具歩兵
(GAR_Gre_Local_Archers_Foreign)
飛び道具歩兵
Steppe Lancers
(GAR_Ste_Garrisoned_Lancers)
突撃騎兵
(GAR_Ste_Garrisoned_Lancers)
突撃騎兵
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
飛び道具騎兵
(GAR_Ste_Local_Horse_Archers)
飛び道具騎兵
Lithobolos (Bastion)
(Ste_Ballista_Bastion)
野戦投擲兵器
(Ste_Ballista_Bastion)
野戦投擲兵器
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 近接歩兵 / (AOR_15_Late_Libyan_Infantry) Dorkim Lybim Kbedim (Late Libyan Infantry) Formed infantry that serves as an able backbone to any army. |
|||||||||||||||||
200 | 1077 | 1077 | 36 | 10 | 11 | 77 | 12 | 20 | 40 | |||||||||
2 |
Cavalry / 飛び道具騎兵 / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
3 |
Melee Infantry / 近接歩兵 / (AOR_15_Libyan_Infantry) Dorkim Lybim (Libyan Infantry) Levied soldiers that fight as javelin-armed swordsmen. |
|||||||||||||||||
200 | 915 | 915 | 30 | 10 | 11 | 67 | 10 | 20 | 40 | |||||||||
4 |
Missile Infantry / 飛び道具歩兵 / (AOR_15_Libyan_Javelinmen) Mitnagsim Lybim (Libyan Javelinmen) These javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 5 | 15 | 7 | 6 | 37 | 1 | 20 | 25 | |||||
5 |
Melee Infantry / 槍歩兵 / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
6 |
Cavalry / 突撃騎兵 / (Scy_reform_lancers) Skytho-Sauromatai Kontophoroi (Scytho-Sarmatian Lancers) These Sarmatian-inspired cavalrymen from the East form the bulk of the ancient Scythian heavy cavalry. These cavalrymen are highly skilled nobles, able to afford impressive armour. |
|||||||||||||||||
120 | 2218 | 2218 | 34 | 9 | 33 | 57 | 22 | 20 | 55 | |||||||||
7 |
Cavalry / 飛び道具騎兵 / (Ste_Horse_Skirm) Skuda Baexdzhyntae (Scythian Light Horsemen) These light riders are from the Scythian tribes to the north of the Pontus Euxinus (Black Sea). They rely on a long sword, bow and shield (typically, the crescent shaped, leather faced, taka shield of the Scythian peoples) and are some of the most effective light horse available. These light horsemen will prove of little value in a hand to hand clash against disciplined infantry and care should be taken not to waste them in such a way. |
|||||||||||||||||
120 | 881 | 881 | 10 | 150 | 5 | 15 | 30 | 11 | 22 | 40 | 2 | 20 | 35 |
Disqus |
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