Qart-Hadasht
Heir to Phoenicia.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
Ancient Capital
Building Name Qart-Hadasht |
Level Name dei_main_city_CARTHAGE_1 |
Building Chain Ancient Capital |
Building Level 1 |
Create Time 4 |
Create Cost 2250 |
Effects
-2 食料 (this_region)+5% 全収入源の収入 (regions_in_this_province)
507 生活水準向上による収入 (this_building)
+1 ターン毎の発展 (this_province)
-3% 傭兵の雇用費 (your_characters_in_this_province)
+1 陸軍徴兵キャパシティ (this_province)
+1% 研究速度 (this_faction)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+0.1% All Population Classes (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
Provides Garrison Army
(GAR_Eas_Armed_Townsfolk_Pontic)
近接歩兵
(GAR_Eas_Garrisoned_Spearmen_Pontic)
槍歩兵
(GAR_Eas_Local_Archers_Pontic)
飛び道具歩兵
(GAR_Eas_Local_Cavalry_Pontic)
近接騎兵
(GAR_Eas_Local_Militia_Pontic)
槍歩兵
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / 飛び道具騎兵 / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
2 |
Missile Infantry / 飛び道具歩兵 / (AOR_15_Libyan_Javelinmen) Mitnagsim Lybim (Libyan Javelinmen) These javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 5 | 15 | 7 | 6 | 37 | 1 | 20 | 25 | |||||
3 |
Melee Infantry / 槍歩兵 / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
4 |
Melee Infantry / パイク歩兵 / (Gre_Militia_Hoplites) Epistratoi Hoplitai (Levy Hoplites) Any honest citizen can take up the shield and answer to the name of hoplite. |
|||||||||||||||||
200 | 575 | 575 | 24 | 9 | 11 | 56 | 4 | 20 | 40 |
Disqus |
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