州都 |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
州都 Level 1
東方の都市
The city is the heart of a people, and the birthing place of civilisation.
|
4 |
2250 |
-2 食料 (this_region)
+5% 全収入源の収入 (regions_in_this_province)
338 生活水準向上による収入 (this_building)
57 地域商業による収入 (this_building)
+1 ターン毎の発展 (this_province)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
|
|
|
2 |
|
州都 Level 2
東方の大都市
A centre of trade, politics and military power, bringing glory to a people.
|
6 |
4200 |
-5 食料 (this_region)
+10% 全収入源の収入 (regions_in_this_province)
563 生活水準向上による収入 (this_building)
112 地域商業による収入 (this_building)
+2 ターン毎の発展 (this_province)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
|
|
|
3 |
|
州都 Level 3
Eastern Trade Kerta
This city has become a crossroads of commerce and trade goods, from India to the desert.
|
10 |
7200 |
+3 城壁上の弩砲 (this_region)
-6 食料 (this_region)
+40% 全収入源の収入 (regions_in_this_province)
900 生活水準向上による収入 (this_building)
282 地域商業による収入 (this_building)
+4 ターン毎の発展 (this_province)
-6 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
+3 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
4 |
|
州都 Level 3
Eastern Garrison Kerta
As a bastion of the sovereign, this city stands strong against the enemy.
|
10 |
7200 |
+3 城壁上の弩砲 (this_region)
-7 食料 (this_region)
+10% 全収入源の収入 (regions_in_this_province)
563 生活水準向上による収入 (this_building)
+2 ターン毎の発展 (this_province)
-3 ターン毎の治安(不衛生) (this_province)
+2 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 篭城可能なターン数
(街と港で二倍) (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 陸軍徴兵キャパシティ (this_province)
+3 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
5 |
|
州都 Level 3
東方のケルター
With prosperity comes growth and greater prestige, both religious and political.
|
10 |
7050 |
+3 城壁上の弩砲 (this_region)
-6 食料 (this_region)
+20% 全収入源の収入 (regions_in_this_province)
787 生活水準向上による収入 (this_building)
170 地域商業による収入 (this_building)
+3 ターン毎の発展 (this_province)
-3 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
+3 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
|
|
|
6 |
|
州都 Level 4
Eastern Economic Center
This city has become a crossroads of commerce and trade goods, from India to the desert.
|
16 |
12240 |
+6 城壁上の弩砲 (this_region)
-10 食料 (this_region)
+60% 全収入源の収入 (regions_in_this_province)
1350 生活水準向上による収入 (this_building)
338 地域商業による収入 (this_building)
+5 ターン毎の発展 (this_province)
-10 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 国境の視界 (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
+6 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 国境の視界 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
7 |
|
州都 Level 4
Eastern Fortified Capital
As a bastion of the sovereign, this city stands strong against the enemy.
|
16 |
12240 |
+6 城壁上の弩砲 (this_region)
-12 食料 (this_region)
+20% 全収入源の収入 (regions_in_this_province)
788 生活水準向上による収入 (this_building)
+3 ターン毎の発展 (this_province)
-9 ターン毎の治安(不衛生) (this_province)
+2 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 篭城可能なターン数
(街と港で二倍) (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 国境の視界 (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 陸軍徴兵キャパシティ (this_province)
+6 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 国境の視界 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
8 |
|
州都 Level 4
東方のカルター
A shining city, a seat of power and a source of pride…
|
16 |
11628 |
+6 城壁上の弩砲 (this_region)
-10 食料 (this_region)
+40% 全収入源の収入 (regions_in_this_province)
1013 生活水準向上による収入 (this_building)
225 地域商業による収入 (this_building)
+4 ターン毎の発展 (this_province)
-8 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 陸軍徴兵キャパシティ (this_province)
+6 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
|
|
|