Hierapytna (Occupied)
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
Ancient Capital
Building Name Hierapytna (Occupied) |
Level Name dei_main_city_KNOSSOS_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Improved Material Transportation |
Effects
-6 食料 (this_region)+16% 全収入源の収入 (regions_in_this_province)
720 生活水準向上による収入 (this_building)
500 海商業による収入 (this_building)
+2 ターン毎の発展 (this_province)
-8 ターン毎の治安(不衛生) (this_province)
+1 陸軍徴兵キャパシティ (this_province)
+2% 研究速度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
公共奉仕推奨政策:
-4% 建物の建設費 (this_province)
徴税政策:
+6% 税率 (this_province)
+10 国境の視界 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 fish (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
Provides Garrison Army
(GAR_Afr_Garrisoned_Spearmen)
槍歩兵
(GAR_Afr_Local_Horse_Skirmishers)
飛び道具騎兵
(GAR_Gre_Armed_Citizens_Foreign)
近接歩兵
(GAR_Gre_Citizen_Militia_Foreign)
パイク歩兵
(GAR_Gre_Local_Archers_Foreign)
飛び道具歩兵
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 近接歩兵 / (afr_mer_axemen) Qadosh'ba (Ethiopian Axemen) These fierce soldiers fight with the heaviest of the infantry. They wield large double-bladed axes and fight as powerful shock infantry. They wear a mail vest and leather greaves in addition to a long tunic. Fighting without helmets or shields, these men crash into an enemy line ferociously, using their large stature and raw power to push through enemies with reckless abandon. |
|||||||||||||||||
200 | 1224 | 1224 | 56 | 13 | 25 | 42 | 10 | 20 | 55 | |||||||||
2 |
Melee Infantry / パイク歩兵 / (afr_mer_hoplites) Yam Suph Gora (Red Sea Hoplites) These hoplites are mostly Hellenic colonists who were drawn to the Erythraian Sea coast. Their aspis has no bronze coating, relying on elephant skin instead. |
|||||||||||||||||
200 | 957 | 957 | 30 | 9 | 20 | 60 | 10 | 20 | 50 | |||||||||
3 |
Melee Infantry / 近接歩兵 / (afr_mer_light_melee_inf) Bilit'ti Sayif (Ethiopian Swordmen) These swordsmen are equipped only with helmets and shields, as body armor would just burden a soldier in the hot climate. They are elite troops, and can be expected to fulfil their role as assault infantry as long as they are properly used. |
|||||||||||||||||
300 | 713 | 713 | 38 | 11 | 19 | 56 | 4 | 20 | 40 | |||||||||
4 |
Melee Infantry / 槍歩兵 / (afr_mer_medium_spearmen) Dill'e Gora (Ethiopian Spearmen) These men are equipped with spears, shields, and helmets the quality of which might change depending who is levying these troops. |
|||||||||||||||||
300 | 808 | 808 | 33 | 9 | 15 | 71 | 8 | 20 | 50 | |||||||||
5 |
Melee Infantry / 槍歩兵 / (afr_mer_spearmen) Gora'ba (Meroe Spearmen) Armed with javelins, spear and shield, these troops can skirmish and face enemy infantry in melee. They already know that they are superb hunters and warriors, and do not need to prove their skills to anyone by attacking impetuously! |
|||||||||||||||||
300 | 506 | 506 | 28 | 9 | 14 | 54 | 3 | 20 | 45 | |||||||||
6 |
Melee Infantry / 近接歩兵 / (afr_mer_tribal_warriors) Kulus Bomani (Kushite Painted Warriors) The tribal warriors from the Kushite kingdom are described by Herodotus as half-painted in vermillion and white. They are fierce and versatile, used mostly as heavy skirmishers, fighting with clubs, axes and short spears. |
|||||||||||||||||
300 | 576 | 576 | 39 | 11 | 20 | 60 | 1 | 20 | 60 | |||||||||
7 |
Missile Infantry / 飛び道具歩兵 / (AOR_34_Cretan_Archers) Kretai Toxotai (Cretan Archers) As elite archers from the island of Knossos, the ancestors of these famed bowmen once served in the all-conquering army of Alexander the Great. |
|||||||||||||||||
175 | 1021 | 1021 | 11 | 185 | 7 | 15 | 21 | 7 | 6 | 39 | 8 | 20 | 30 | |||||
8 |
Melee Infantry / 槍歩兵 / (AOR_34_Cretan_Levies) Kretai Haploi (Cretan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 562 | 562 | 26 | 9 | 11 | 66 | 4 | 20 | 30 |
Disqus |
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