Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.Slaves were an everyday, accepted part of Hellenic society and were found everywhere. They did everything from backbreaking labour in fields and mines to managing treasury accounts. In the 5th century BC it is believed there was one slave for every free man in 'democratic' Athens. Even free people on a modest living had at least one slave for menial tasks. Slaves were the lifeblood of the Hellenic economy and the slave trade was seen as perfectly necessary and justified. Most slaves were taken in wartime, while others were born into slavery, especially in Egypt. However, neither appearance or skin colour was the mark of a slave. Anyone could be a slave, even a fellow Greek from a different city. Many slaves were simply bought from traders who had acquired them in other distant countries. Prices varied enormously, with young, healthy, and attractive slaves fetching up to twenty times more than older, weaker ones.
日本語化: JapanTotalWarとは
公共広場
Building Name Central Slave Quarters |
Level Name rom_HELLENIC_agora_slave_4 |
Building Chain 公共広場 |
Building Level 4 |
Create Time 16 |
Create Cost 15300 |
Require Resource Trained Slaves |
Require Technology State Banking |
Effects
-8 食料 (this_region)+15% 農耕・畜産による収入 (regions_in_this_province)
+10% 工業による収入 (regions_in_this_province)
180 地域商業による収入 (this_building)
-6 ターン毎の治安(不衛生) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
奴隷人口の減少率が低下 (this_province)
+75% 奴隷が生み出す収入 (this_province)
-10% 建物の建設費 (regions_in_this_province)
-4 奴隷による不満 (this_province)
商業刺激政策:
+15% 奴隷が生み出す収入 (this_province)
商業刺激政策:
奴隷人口の減少率が低下 (this_province)
商業刺激政策:
-20 奴隷による不安 (this_province)
+2% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
Provides Garrison Army
Recruitable Units
No Recruitable Units
Disqus |
---|
|