マサエシュリ Ancient Capital Level 4
Fortified Qart-Hadasht (Occupied)
Heir to Phoenicia, fortified and prepared.Ancient Capital
Building Name Fortified Qart-Hadasht (Occupied) |
Level Name dei_main_city_CARTHAGE_4_fort |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 14400 |
Require Resource Marble |
Require Technology Improved Material Transportation |
Effects
+8 城壁上の弩砲 (this_region)-12 食料 (this_region)
+30% 全収入源の収入 (regions_in_this_province)
1182 生活水準向上による収入 (this_building)
+3 ターン毎の発展 (this_province)
-9 ターン毎の治安(不衛生) (this_province)
-10% 傭兵の雇用費 (your_characters_in_this_province)
+2 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 篭城可能なターン数
(街と港で二倍) (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 国境の視界 (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 陸軍徴兵キャパシティ (this_province)
+8 城壁上の弩砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 国境の視界 (this_region)
dei_corruption_hidden (this_faction)
Provides Garrison Army
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
槍歩兵
(GAR_Afr_Garrisoned_Spearmen)
槍歩兵
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
飛び道具騎兵
(GAR_Afr_Local_Horse_Skirmishers)
飛び道具騎兵
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
近接歩兵
(GAR_Gre_Armed_Citizens_Foreign)
近接歩兵
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
パイク歩兵
(GAR_Gre_Citizen_Militia_Foreign)
パイク歩兵
Local Archers
(GAR_Gre_Local_Archers_Foreign)
飛び道具歩兵
(GAR_Gre_Local_Archers_Foreign)
飛び道具歩兵
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 槍歩兵 / (Afr_Garamantine_Spearmen) Dorkim Garamantim (Garamantine Spearmen) The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment. |
|||||||||||||||||
300 | 427 | 427 | 27 | 9 | 15 | 63 | 1 | 20 | 55 | |||||||||
2 |
Melee Infantry / 近接歩兵 / (AOR_15_Late_Libyan_Infantry) Dorkim Lybim Kbedim (Late Libyan Infantry) Formed infantry that serves as an able backbone to any army. |
|||||||||||||||||
200 | 1077 | 1077 | 36 | 10 | 11 | 77 | 12 | 20 | 40 | |||||||||
3 |
Cavalry / 飛び道具騎兵 / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
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120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
4 |
Melee Infantry / 近接歩兵 / (AOR_15_Libyan_Infantry) Dorkim Lybim (Libyan Infantry) Levied soldiers that fight as javelin-armed swordsmen. |
|||||||||||||||||
200 | 915 | 915 | 30 | 10 | 11 | 67 | 10 | 20 | 40 | |||||||||
5 |
Missile Infantry / 飛び道具歩兵 / (AOR_15_Libyan_Javelinmen) Mitnagsim Lybim (Libyan Javelinmen) These javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 5 | 15 | 7 | 6 | 37 | 1 | 20 | 25 | |||||
6 |
Melee Infantry / 槍歩兵 / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
7 |
Melee Infantry / 槍歩兵 / (Num_Spear) Dorkim Numidim (Numidian Spearmen) No matter how reluctant, every spearman holds the line if he wants to live. |
|||||||||||||||||
300 | 385 | 385 | 24 | 9 | 10 | 65 | 1 | 20 | 45 |
Disqus |
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